Stellaris

Stellaris

Crises: Rewritten
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Update: 5 Sep, 2020 @ 11:25am

Phase 1 changes (Crisis/Crises = any crisis and their counterparts that have been changed so far. All EXDs are not considered counterparts of each other.):
-Crises are now able to use Armageddon bombardment, and will do so.
-Tweaked Armageddon bombardment to not trigger when used by a Crisis.
-Other than the Feral Prethoryn, Crisis leaders should start at max level.
-Crises (but not counterparts) receive a 90% boost to FTL speed and starbase construction.
-General "rewrite" of Crisis events to improve performance and fix bugs. Also makes the file look a little more nice.
-Planets controlled by a Crisis (but not their counterparts) will have ~1/5 of their population killed off yearly in addition to however many are purged regularly, capping out at 400 pops and with a minimum of 10. (Value increased to a flat 4 between 10 and 25.)

Prethoryn:
-Swarmlings have been given 1500 extra health and 3285 extra armor.
-Swarm Warriors have been given 1750 extra health, 25 extra evasion, and 10440 extra armor.
-Swarm Brood Mothers have been given 10 extra evasion, 4750 extra health, and 18270 extra armor.
-Swarm Queens have been given 6500 extra health and 26100 extra armor.
-Swarm Transports, Constructors, and Colonizers have been given 250 extra health, 15 extra evasion (minus transports), and 1088 extra armor.
-Swarm Starbases have been given 95000 extra health and 33930 extra armor.
-Vanguard fleets have been given 14 extra Swarmlings.
-Star Broods have been given 30 extra Swarmlings and 25 extra Warriors.
-Swarm Armies now come with no-trait generals and in packs of 50.
-Prethoryn will now definetly target the system marked by the coming storm event.
-Added scripted effects to minimize the size of the main event file.
-The Main Invasion fleets now starts with 100 armies in 2 fleets rather than 60 armies in 3 fleets.
-Captured Queen's leader is now level 10.
-Increased the max ships the Captured Queen's fleet can have to 50.
-Increased minimum Infestor cap for emergency spawning to 8. Changed it so they don't always spawn together and can spawn at queens or planets.
-Increased minimum Constructor cap for emergency spawning to 6 and minimum required ships owned by Swarm to 6. Changed it so they don't always spawn together and can spawn at queens or planets.
-Each infested planet and Queen has a low chance (5%) to spawn a brood/vanguard fleet when the Swarm spawns new fleets regularly.
-Swarm won't be defeated if it still has an Infestor or Queen left, since they could theoretically restart the invasion again.
-Swarm Strikers have gained .75 regeneration, 1 launch speed, 3 max damage and 1 min damage, 10 armor, 350 speed, 16% rotation speed, and converted 100% bonus shield damage to 100% bonus hull damage. (They already bypass shields entirely, why deal bonus damage to them?)
-Scourge Missiles min damage increased by 304 and max damage increased by 394, gained 5% evasion, gained 10% tracking, and gained 15 hull points.
-Scourge Medium Acid Blast min damage increased by 50 and max damage increased by 105, range increased by 25.
-Scourge Small Acid Blast min damaged increased by 25 and max damage increased by 40, range increased by 25.

Feral Prethoryn:
-Fleets have less even numbers and are significantly larger.

Sentinels:
-Sentinels begin with a modifier that allows them to deal 50% more damage to the Swarm. They can also gain the modifier they give for cracking the Scourge's anatomy.
-Sentinels now rarely gain Fallen Titans on their reinforcement fleets.
-Sentinels have about 20% more ships every time they spawn a fleet.
-Sentinel-unique ship designs now feature the most high-tech weaponry that bypasses armor and shreds hull, as well as Sapient computers instead of Advanced. No changes to the section or ship sizes each ship design uses though.
-Max number of ships Sentinels can have has increased to 600.

EXDS:
-Large EXD ships gain 13320 hull.
-Medium EXD ships gain 5423 hull.
-Small EXD ships gain 4185 hull.
-Anchors gain 58290 hull.
-EXD constructors gain 833 hull.
-Dimensional Portals gain 34965 hull.
-All EXD ships now come equipped with Precognitive Computers.
-All EXD ships come with an innate 20% boost to shield strength and flat 200 shield regeneration.
-Small Matter Disintegrator min damage increased by 21 and max damage increased by 59.
-Medium Matter Disintegrator min damage increased by 79 and max damage increased by 111.
-Large Matter Disintegrator min damage increased by 270 and max damage increased by 735.
-Moved reinforcement scripts into their own scripted effects.
-Fixed EXD ships reinforcing at the wrong portals.
-Aberrant and Vehement no longer can only spawn in Unbidden space, but rather follow the same restrictions for spawning except also trying not to spawn in or near another EXD's space.

Update: 5 Sep, 2020 @ 8:56am

Update: 4 Sep, 2020 @ 10:33pm

Update: 4 Sep, 2020 @ 10:28pm