Arma 3
RR Immersive Maps by LAxemann
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Update: 3 Jan, 2022 @ 9:13am

Fixed: Typo in function

Update: 3 Jan, 2022 @ 3:22am

1.61 - 20220103
Added: Chinese Translation by mihuan-0! :)

Update: 3 Jan, 2022 @ 3:12am

1.60 - 20220103
Tweaked: You can no longer "take" an RR map from the ground if you already have a map slotted (To prevent loss of information, more to come)
Added: RR_mapStuff_fnc_exportMarkers function, exports current player markers to the clipboard
Added: RR_mapStuff_fnc_importMarkers, e.g. [this,EXPORTMARKERSRESULT] call RR_mapStuff_fnc_importMarkers. Can be used on players and RR maps in order to start the mission with markers drawn
Added: RR_mapStuff_fnc_adaptMapTexture, e.g. [this] call RR_mapStuff_fnc_adaptMapTexture. Will (try to) match the appearance of an RR map with the map the mission is played on.

Update: 29 Dec, 2021 @ 10:19am

1.50 - 20211229
Added: Functionality of the mod can now be configured via the CBA options menu
Added: When looking at a compass, players will now actually take out a compass. Should not impair any other functionality. (Optional, default: On)
Fixed: Issue where maps could get stuck after exiting a vehicle. Should be fixed, let me know if not, please.
Tweaked: Minor behind-the-scenes-codeStuff

Update: 25 Feb, 2021 @ 1:22pm

1.26 - 202102025
Fixed: Generic error in expression due to too many brackes (thanks to ZluskeN!)

Update: 25 Feb, 2021 @ 4:06am

1.25 - 202102025
Added: New custom handheld map model by InstantMuffin!
Tweaked: Animations to look somewhat decent

Update: 24 Feb, 2021 @ 7:08am

1.0 - 20210224
Added: Hand-drawn markers can now be seen as well!
Added: Ability to copy the markers of a map (via ACE interaction menu)
Added: Realtime marker updates (Only applies to markers created by the map's "owner")
Tweaked: Maps now follow the hand's rotation, should improve "visual fidelity" a tiny bit :D

Update: 9 Jan, 2021 @ 11:09am

Fixed: Yet another typo, ugh

Update: 9 Jan, 2021 @ 7:18am

Fixed: Typo in handleMapState

Update: 8 Jan, 2021 @ 4:17pm

Tweaked: Slight delay before maps get attached to players - Before, there was a possibility that collision handling didn't initialize and players were able to kill each other with the maps.