Arma 3
RR Immersive Maps by LAxemann
Showing 11-20 of 21 entries
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Update: 8 Jan, 2021 @ 3:32pm

0.956 - 20210109
Tweaked: Collision handling

Update: 21 Dec, 2020 @ 11:30am

0.955 - 20201221
Tweaked: Players were unable to reach the correct client ID, thus not getting the correct markers.

Update: 21 Dec, 2020 @ 8:06am

0.95 - 20201221
Tweaked: Extensive rewrite of map sync-handling. Should fix any desync issues. Instead of always sending full marker info to all players, the exchange now only happens between clients when actually requesting looking into the map.

Update: 11 Oct, 2020 @ 4:26pm

0.61 - 20201012
Fixed: Players can no longer damage each other with the map

Update: 8 Oct, 2020 @ 9:35am

0.60 - 20201008
Fixed: Maps can no longer be placed on the ground when inside vehicles

Update: 1 Oct, 2020 @ 1:28pm

Fixed: Maps are no longer physically opened inside vehicles

Update: 14 Sep, 2020 @ 8:59am

0.575 - 20200914
Fixed: Sending variables upon player death or unconsciousness triggered twice

Update: 12 Sep, 2020 @ 4:41pm

0.57 - 20200913
Fixed: Opening the UAV terminal would cause players to open their map and cause issues

Update: 9 Sep, 2020 @ 7:13am

0.56 - 20200909
Fixed: You interact with your own map while having it opened, causing players to get stuck with it.
Fixed: Area markers couldn't be handled by the mod

Update: 8 Sep, 2020 @ 10:24am

0.55
Fixed: Manually drawn markers threw errors upon opening the map
Fixed: Map held by players could be carried
Tweaked: Map backside now gets the same texture as the front (was too bright)

0.5 - Initital Release