Rivals of Aether

Rivals of Aether

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Update: 8 Apr, 2021 @ 6:24am

-- V2.14 --

Balance Changes:
- Kunai bombs now follow moving platforms
- Kunai bombs now have much better collision with the ground (though you could probably still get them to float)

Cosmetic Changes:
- Red nspecial projectiles no longer have a glow
- Blue nspecial air projectile no longer has a glow

Update: 4 Apr, 2021 @ 8:56pm

v2.12

Update: 28 Mar, 2021 @ 4:42am

-- V2.12 --

Balance Changes:
- Red utilt does less knockback
- Red utilt has slightly less startup (6->4)
- Red Jab does less knocbkack
- Red Jad has slightly more hitstunis


Cosmetic Changes:
- Added Intro Animation
- Pratfall Fixed

Update: 18 Mar, 2021 @ 8:35pm

-- V2.11 --

Balance Changes:
- Blue Uspecial now does less damage
- Blue Uspecial now has less startup time (12->10)

Cosmetic Changes:
- Updated Codec

Update: 17 Mar, 2021 @ 5:17pm

-- V2.10 --

Balance Changes:
- Blue Uspecial has been replaced
- Red Jab is now a one hit move that can cancel into any normal
- You can now B-Reverse red specials

Cosmetic Changes:
- Updated Red Walkturn
- Updated Pratfall

Update: 16 Mar, 2021 @ 10:34pm

-- V2.9 -- (skipped to 2.9 cause yeah)

Balance Changes:
- Increased all of red base knockback by 1
- Nair SHOULD now connect better
- Blue's Uspecial now goes higher than Red's

Update: 15 Mar, 2021 @ 6:57pm

-- V2.7 --

Balance Changes:
- Reduced Red Dash speed by .5
- Dtilt now properly changes when switching back to blue
- Fixed the hurtsprites

Cosmetic Changes:
- New Vfx when dodging
- New Jump Sprite
- Fixed Kawaii Alt
- Updated Jumpstart
- Updated Waveland

Update: 14 Mar, 2021 @ 7:01pm

-- v2.6 --

Red and blue now have passive stat changes

Balance Changes:
- Decreased all the damage by 1
- Red performs better on ground
- Blue performs better in the air
- Red Ftilt sends you backwards
- Red Fspecial now no longer sends down
- Red Fspecial now covers more distance
- Blue Fspecial can now be aimed
- Red Dtilt now sends downwards
- Charged Blue Nspecial now shoots two regular projectiles

Cosmetic Changes:
- Red Dattack now makes the right sound
- New Red Dtilt sprite

Update: 13 Mar, 2021 @ 4:24pm

-- V2.5 --
alright im gonna start trying to be more specific with my patch notes

Balance Changes:
- Adjusted a lot of hitboxes to give them sweet and sour spots
- Nspecial now has a cooldown of 10 frames
- Red Nspecial now has less startup (12->9)
- Nair angle changed (361->65)
- Utilt now has a sweetspot
- Utilt has now been made taller to more easily hit grounded opponents
- Uair now has a sourspot
- Fair is extended slightly further out
- Fair's active window is now slightly longer (5->7)
- Blue Uspecial now no longer does 12 damage (12->8)
- Blue Ustrong now has a sweetspot
- Dtilt now has a sweetspot

Cosmetic Changes:
- Nair now hurts your ears less

Update: 12 Mar, 2021 @ 10:22pm

-- V2.4 --

Balance Changes:
- Overall damage increase
- Adjusted Dtilt Hitbox
- Adjusted Nair Hitbox
- Adjusted Uair Hitbox
- Adjusted Utilt Hitbox
- Adjusted Blue Dstrong Hitbox
- Bair now has a different launch angle, (Should be easier to DI)
- Charged Nspecial now comes out quicker and has less lifetime
- Nair is now a 3 hit move
- Blue Fstrong shouldnt be as jank anymore
- Uspecial now happens over a shorter period of time

Cosmetic Changes:
- Updated Dstrong
- Uspecial now has new visual effects