Counter-Strike 2

Counter-Strike 2

Metro Budapest
Showing 1-7 of 7 entries
Update: 30 Jan, 2024 @ 6:32pm

repack with minor fixes

Update: 2 Jan, 2024 @ 2:02pm

gameplay:
-arms race mode enabled
-fixed wrong bomb site labeling on radar
-eliminated some bad clipping around mid
-bot navigation: the two func_nav_blockers are in blocked state 'till the first trains are pass through to prevent bots jumping in and running down on the rails excessively, skipping out the entire level, while often killing them selves (sometimes the whole team) in the process by the first train

graphics:
-fixed some thin walls around the station which produced z-fight from very far while scoping
-mid monitors received some black screen variants to their broken state texture
-at site B some minor issues has been eliminated (lighting, z-fight, cubemap issues)

Update: 30 Dec, 2023 @ 5:30am

optimization:
-the suspended ceiling contained some large sized (20-40mb) hi-poly meshes due to previous entity/edicts reduction efforts, these props caused game to crash with stack overflow, so swapped all back to standard, combinable static meshes. in return, these props required visual compensation (a special base texture with sightly brighter tone) due to the difference in lighting on dynamic/physics props and static ones

gameplay:
-slightly opened up the right side peron so players not forced to walk through rails there
-in consecvently the CT side received slight cover changes to assist gameplay
-revised site B to prevent unfair long range c4 defending
-tweaked nav_mesh, and overviews according to these changes

Update: 28 Dec, 2023 @ 5:25am

VERSION 08
FINAL CS:GO RELEASE.

gameplay:
-tunnel wall panels and the suspended ceilings are destructible by grenades and
various destructible props added to bring back some of the fun with physics of the old maps
-new service tunnel to open and connect site B more to the main parts of the layout
-train triggers got more detailed to better prevent players from blocking the train on collision

graphics:
-redesigned, more detailed, ture-to-size station geometry - used v07 as a basis
-entirely new lighting, a whole set of more detailed textures, props - made with the old 2010s methods for style
-new mid section both rhymes with the rest of the new look and symbolizes the change of times
-some normal maps are left on their original sizes and uncompressed to bring max detail (with noise and deform effects to simulate roughness and micro details)
-many particle systems and spark effects added to the destructible parts of the map

audio:
-original 2013 trailer music added to the pocket radio at mid
-new authentic horn sound for the trains

optimization:
due to the new, detailed, destructible environment, there was aestetic and performance problems with the map during development and upon this release. the modular parts about 50% had to be converted to bigger assembly models to help reduce entity/edicts footprint of the map, as a result the model folder doubled in size as these modular panels are hi-poly suspended metal grate panels.
before release it was easy to crash the game while running the map with it's 2800 entities, -namely when a long warmup session pumped up the values-, now it's harder with around 2200 at start.

Update: 18 Sep, 2020 @ 3:07am

VERSION 07

gameplay:
-Classic mode: buyzones added
-DM mode: manually placed spawns added
-site A: moved toward ct spawn for better balance
-the 4th closed mid entry is now an insane wallbang!, ceiling was moved upwards to help grenades
-train speeds: decreased from 1000 to 960 units/sec

optimization:
-texture optimization saved about 45 mb

Update: 13 Sep, 2020 @ 9:57pm

VERSION 06

gameplay:
-Demolition gameplay with two bomb sites, new cover layout and mid section and trains are running on both sides. The first arrivals are random between 5-17 sec, than 20 second each until the actual round ends. For better tracking of these intervals several counters has been placed for each directions.
-trains will sound their horns if a player is within dangerous range

visuals:
-tweaked lighting and textures
-completely new hi-poly train models based on IRL Metrovagonmash 81-717.2k
-pillars and escalators received hi-poly models and some textures
-a series of posters presenting r.man's cs modding story of the past 15 years

Update: 12 Sep, 2020 @ 2:51pm

VERSION 05

Initial -anniversary date- release.