Rivals of Aether

Rivals of Aether

Gyoshi
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Update: 28 Mar, 2024 @ 10:14am

v1.46:
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General:
• Updated the localization files
• Gyoshi has a new Victory theme, his previous one has been moved to Colour Alt 2.

USTRONG:
(for hitboxes 1 to 3)
+ KBS increased from 1 -> 1.10
- Decreased Ground friction from 0.40 -> 0.25

FAIR:
(final hitbox)
• Changed the Angle from 40 -> 45

BAIR:
• Minor update for the sprites

NSPECIAL:
+ Added the missing Hitpause for the weak projectile (Only took 3 years to notice.)

FSPECIAL:
+ Added Ledge Snapping
+ Gyoshi can use FSPECIAL again after wall-jumping

DSPECIAL:
• Fixed an overlooked bug where Gyoshi’s counter would defy the rules of combat. The counter should now only work against physical/melee attacks. If hit by any projectile-based hitboxes, there is no counter.

=========

~BONUS~:
• Updated the Dialogue Buddy lines for Spark, Bowsette and RyeGuy & Beaky

Update: 28 Sep, 2023 @ 11:09am

v1.45 (late fix):
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Fixed a funny hiccup related to FSPECIAL where some opponents would loop back to their previous position after being thrown.

Update: 27 Jun, 2023 @ 10:06am

v1.45:
=========

General:
• Updated the localization files

JAB:
• Minor update for the smears on the sprites

FSPECIAL:
(related to the Big Ball of Pain)
+ The hitbox timer for the Projectile now resets properly when grabbed

=========

~BONUS~:
• Updated the Dialogue Buddy lines for Dewi, Dreadbeak, Kodiak [DE], Shantae, Disco and Masky

Update: 15 Jan, 2023 @ 7:32am

v1.44 (late fix 4):
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+ When fully charged, Gyoshi's initial_dash_speed is temporarily increased from 7.75 -> 9

Update: 28 Dec, 2022 @ 12:50pm

v1.44 (late fix 3):
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Forgot to include a sound effect cancelling as well.

Update: 28 Dec, 2022 @ 12:35pm

v1.44 (late fix 2):
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More refined tuning for NSPECIAL.

Update: 24 Dec, 2022 @ 6:06am

v1.44 (late fix):
=========

The Tech roll animation wasn't properly set up with the new sprites in the main patch.

Update: 23 Dec, 2022 @ 6:02am

v1.44:
=========

General:
• Updated all of Gyoshi’s sprites and hurt-related sprites too. Goodbye raptor-like legs.
• Various SFX corrections and tune-ups
• Reduced air max speed from 5 -> 4.5 (temporarily increased to 5.15 when the meter is full)
• Reduced initial dash speed from 8 -> 7.75
• Updated the tip section in the munophone
• Removed the Low FPS Warning from the munophone

JAB:
- Hitbox 1’s lifetime duration decreased from 4 -> 2

FTILT:
• Changed the shape of the hitbox from a circle to a curved rectangle
- Start-Up reduced from 12 -> 10
- Window Active of the Attack 6 -> 4
- Hitbox’s lifetime duration decreased from 6 -> 3
- Endlag reduced from 14 -> 13

DTILT:
- Start-Up reduced from 9 -> 7

DATTACK:
• Reworked the frame data to match the sprites
+ Start-Up increased from 4 -> 7
- Hitbox 2’s lifetime duration decreased from 5 -> 3

DSTRONG:
- Hitbox 1’s lifetime duration decreased from 3 -> 2
- Hitbox 2’s lifetime duration decreased from 3 -> 2

NAIR:
- Multi-Hitboxes lifetime durations decreased from 4 -> 3
- Hitbox 4’s lifetime duration decreased from 4 -> 3
+ Hitbox 4’s BKB increased from 7 -> 8
- Hitbox 4’s KBS decreased from 0.70 -> 0.45

UAIR:
• Reworked the frame data
• Gyoshi’s vertical climb/drift/whatever only happens once. It resets when you touch the floor again
• Hitbox 1’s Angle changed from 85 -> 90
- Hitbox 2’s lifetime duration decreased from 3 -> 1
- Hitbox 2’s KBS decreased from 0.65 -> 0.40
- Endlag reduced from 26 -> 22

FAIR:
• Reworked the frame data
- Removed one hitbox that wasn’t needed
- Removed the Extra Hitpause for the multi-hitboxes
+ Base Hitpause for the multi-hitboxes increased from 4 -> 5
- Hitbox 4’s lifetime duration decreased from 3 -> 2
- Endlag reduced from 19 -> 16
- Landing Lag reduced from 8 -> 7

BAIR:
• Reworked the frame data
- Hitbox 1’s lifetime duration decreased from 5 -> 3
- Hitbox 2’s lifetime duration decreased from 5 -> 3

DAIR:
- Removed one hitbox that wasn’t needed

NSPECIAL:
(regular firing related)
+ Start-Up increased from 6 -> 12
- Window active of attack reduced from 18 -> 14
- Hitbox 1’s (projectile) HSPEED reduced from 18 -> 16
- Hitbox 2’s lifetime duration decreased from 5 -> 4
• These changes have also been implemented to the Kirby (Anguish) Copy Ability too
(fully charged related)
+ Start-Up increased from 6 -> 9
- Hitbox 3’s lifetime duration decreased from 9 -> 4
- Hitbox 4’s (Big Ball of Pain) lifetime duration increased from 130 -> 140

FSPECIAL:
+ Gyoshi can now interact with his fully charged projectile (Big Ball of Pain) by throwing it in the opposite direction.

Runes:
• Rune F has been replaced with a new trick related to Gyoshi’s FSPECIAL with the Big Ball of Pain. This also includes the Bumper Cars FSPECIAL rune as well.

Update: 21 Oct, 2022 @ 12:30pm

v1.43 (workshop related issue):
=========

Gyoshi's FSPECIAL shouldn't do infinite stall combos now.

Update: 1 Sep, 2022 @ 8:58am

v1.43 (belated tune-up):
=========

NSPECIAL (normal projectile):
+ Added Hitstun Multiplier 0.60

NSPECIAL_2 (rune H's projectile):
+ Added Hitstun Multiplier 0.80