Rivals of Aether

Rivals of Aether

Saffron
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Update: 17 Apr, 2021 @ 6:40pm

v1.1.2

General:
- Mana Regen begins after the countdown.
- Spellcasting is on a 5 second cooldown at the start of the game, no more frame 4 lighting casting.
NAir Hits 1 and 2:
- Angle Flipper changed from 9 > 7.
- BKB reduced from 7 > 3.
NAir Hit 3:
- BKB reduced from 6 > 4.
FAir:
- Angle changed from 35 > 40.
- BKB reduced from 6 > 5.
UAir:
- Angle Flipper on sweetspot 1 changed from 9 > 7.
- Angle Flipper on sweetspot 2 changed from 9 > 4.
- Hitpause reduction from 6 > 3.
BAir:
- BAir hitbox size increased slightly.
- Explosion knockback scaling increased from .8 > 1.
- Explosion angle changed from 65 > 50.
- Explosion hitpause scaling increased from .35 > .5
- Angle Flipper changed from 6 > 3.
FStrong:
- Audio cue for charges.
- Charge times made smaller.
- Start-up and Endlag increased by two frames.
- All projectiles are techable now.
NSpecial:
- General fixes, just feels better.
- Added flashing indicator over Saffron, after you casted a spell, with what was casted last.
DSpecial:
- Super Jump removed for REAL.
Pekay Fire, Empower Ring, Bomb Toss, FStrong Projectiles:
- Angle Flipper removed.
Explosion:
- Final Hit BKB reduced from 10 > 8.
- Final Hit knockback scaling decreased from 2 > 1.1.

Update: 2 Apr, 2021 @ 9:23pm

Saffron 1.1.1
General:
- Mana Regen begins after the countdown.
- Spellcasting is on a 5 second cooldown at the start of the game, no more frame 4 lighting casting.
NAir Hits 1 and 2:
- Angle Flipper changed from 9 > 7.
- BKB reduced from 3 > 7.
NAir Hit 3:
- BKB reduced from 6 > 4.
FAir:
- Angle changed from 35 > 40.
- BKB reduced from 6 > 5.
UAir:
- Angle Flipper on sweetspot 1 changed from 9 > 7.
- Angle Flipper on sweetspot 2 changed from 9 > 4.
- Hitpause reduction from 6 > 3.
BAir:
- BAir hitbox size increased slightly.
- Explosion knockback scaling increased from .8 > 1.
- Explosion angle changed from 65 > 50.
- Explosion hitpause scaling increased from .35 > .5
- Angle Flipper changed from 6 > 3.
FStrong:
- Audio cue for charges.
- Charge times made smaller.
- Start-up and Endlag increased by two frames.
- All projectiles are techable now.
NSpecial:
- General fixes, just feels better.
- Added flashing indicator over Saffron, after you casted a spell, with what was casted last.
DSpecial:
- Super Jump removed for REAL.
Pekay Fire, Empower Ring, Bomb Toss, FStrong Projectiles:
- Angle Flipper removed.
Explosion:
- Final Hit BKB reduced from 10 > 8.
- Final Hit knockback scaling decreased from 2 > 1.1.

Update: 26 Mar, 2021 @ 7:21pm

v1.1 - Saffron Day One Patch
Jab:
- Projectile no longer puts you into parry stun.
UStrong:
- Final Hitbox made smaller.
DStrong:
- Animation fix.
NAir:
- Damage decreased significantly.(4, 4, 4, 5)[17%] > (2, 2, 2, 4)[10%]
DAir:
- Sour Spot SFX sounds changed.
NSpecial:
- Casting hurtbox has been changed to Saffron's default hurtbox rather than a standard attack hurtbox. This should prevent any weird hurtbox things from happening again.
DSpecial:
- Super Jump removed (Could get a super jump if you used DSpecial while it was on cooldown).
Pekay Fire:
- Hitpause increased (3) > (8).
- Hitpause scaling (.75) added.
Crossfire:
- Hitpause increased (5) > (9).
- Hitpause scaling added (.85).
Empower Ring:
- Now only affects spells instead of all attacks. Might make a rune to revert this change.
- Hitpause increased (3) > (8).
- Hitpause scaling (.75) added.
Knockdown:
- Hitpause increased (3) > (12).
- Hitpause scaling (1) added.
Since knockdown spikes, and is a projectile that's FAST, we wanted to make sure players had time to DI.
Guillotine:
- Hitpause increased (5) > (20).
This was intended to add more impact to the move as a whole.
Explosion:
- Can't fast fall out of Explosion now.
- Hit SFX added.
- Hitpause added for the final hit.
- Visual Effect fixed.

Update: 25 Mar, 2021 @ 11:57am

v1.0 - Official Release!

Thank to all of the feedback, Beta Testers, we really appreciate it. Our next character isn't too far off, please be patient, we've been hard at work at something FANTASTIC.

Update: 12 Mar, 2021 @ 10:12am

v1.7

Update: 28 Feb, 2021 @ 6:02pm

v1.6
ADJUSTMENTS:
- Jab 3 Hitbox Fixed.
- DAttack Range Increased.
- UTilt Animation now matches new hitboxes.
- DTilt Range Increased.
- FAir 1 Range Increased.
- DAir Range Increased.
- Saffron Hitbox during BAir has more range.
- FSpecial has hitpause now (don't know how we missed this).
- Explosion now puts Mana Recharge on cooldown for 4 Seconds after the explosion goes off.

QoL:
- Spells will now go dark if you cannot cast them or NSpecial is on cooldown.

Update: 18 Feb, 2021 @ 4:32pm

v1.5
ADJUSTMENTS:
- Jab projectile now puts saffron in parry stun
- if you're parried, mana recharge is halted
- UTilt Hitboxes made smaller.
- DAttack Start-Up decreased from 13 > 9
- DAttack HSP increased from 6 > 7
- Dattack Endlag decreased from 13 > 11
- FTilt Tipper moved further forward
- NAir Hitbox size decreased
- FAir 1 Knockback Scaling increased from .4 > .7
- FAir 1 has meatier sound now
- FAir 2 BKB increased from 3 > 6
- FAir 2 Hitpause increased from 6 > 10
- Fair 2 has a hitstun mulitplier of .8 now
- Angle Flipper on FAir 2 removed
- USpecial now feels better
- BAir HSP increase on from 4 > 6
- UStrong hitpause scaling decreased significantly

ADDITIONS:
- NSpecial Air Sprite, looks less awkward now

Update: 17 Feb, 2021 @ 11:16am

v1.4

Update: 17 Jan, 2021 @ 11:23am

v1.2

Update: 17 Jan, 2021 @ 11:02am

v1.1