Crusader Kings III

Crusader Kings III

Pacification Speeds Conversion
Showing 1-10 of 21 entries
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Update: 17 Feb, 2023 @ 1:27pm

1.14
Updated for v1.8.*. No changes.

Update: 11 Sep, 2022 @ 11:14pm

v1.13
Updated for v1.7. Vanilla changed to Chaplin conversion task incorporated into the mod.

Update: 31 May, 2022 @ 6:20pm

v1.12
Updated for Fate of Iberia v1.6. New vanilla struggle modifiers incorporated.

Update: 31 May, 2022 @ 6:18pm

Update: 24 Feb, 2022 @ 1:34am

v1.11
Updated for compatibility with the new More Game Rules (MGR) mod. If you have an existing MGR save that you began before today, then in the console run:
event activate_mgr.0001

Note you do not need to do this for any new MGR campaign that you have started from today (24/2/2022) onwards, only for existing saves begun before Neutrino and I added a new mgr_is_active global variable to make our mods compatible, new campaigns will have the global variable set on_game_start by MGR.

Guide on how to open and use the console (start the game in debug_mode and open with ~ key):
https://ck3.paradoxwikis.com/Console_commands

Update: 8 Feb, 2022 @ 9:48pm

v1.10
Updated for Royal Court/Fleur-de-lis.

Update: 1 Jul, 2021 @ 5:57am

v1.9
More Game Rules compatibility removed as bugfix. Can still use the mod with MGR, however the MGR game rules for faith and culture conversion speed modifiers will not be implemented. Vanilla conversion speed game rules will work as normal.

Update: 19 Jun, 2021 @ 7:10am

v1.8
Bugfix, potential_county MGR compatibility code removed. More Game Rules rules that disable culture or faith conversion will still be effected by the conversion progress being reduced to zero and the mods can be used together with all options.

Update: 15 Jun, 2021 @ 3:44am

v1.7
Updated for vanilla v1.4. No changes.

Update: 5 Jun, 2021 @ 4:15pm

v.1.6.1
Small bugfix.