Crusader Kings III

Crusader Kings III

Pacification Speeds Conversion
Showing 11-20 of 21 entries
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Update: 25 May, 2021 @ 7:39pm

v1.6
Updated for full compatibility with More Game Rules by Neutrino. You should now be able to mix and match different base conversion speed settings for culture and faith conversions with MGR rules that will be doubled (or tripled post-crusade with Fervour Inversion mod) when the county is pacified.

Update: 24 Mar, 2021 @ 9:23pm

v1.5
Fixed an errant value (was +60, reduced to +50) on the crusade pacification county opinion modifier used if this mod is combined with Fervour Inversion mod.

Update: 16 Mar, 2021 @ 5:24pm

v1.4
Updated for v1.3.0
New vanilla modifiers to chaplain conversion speed for Germanic high kings incorporated into the mod. No other changes.

Update: 8 Dec, 2020 @ 3:48pm

Update: 7 Dec, 2020 @ 10:07pm

Update: 24 Nov, 2020 @ 11:33pm

v1.2
Updated for v.1.2.1

Update: 15 Oct, 2020 @ 4:09pm

Update: 1 Oct, 2020 @ 10:14pm

Update: 29 Sep, 2020 @ 4:13pm

v1.1
Updated for the v1.1.1 patch. No changes to the mod, but small vanilla changes to some of the keys that are incorporated into the mod are now updated to match the patch.

Update: 16 Sep, 2020 @ 4:38am