Rivals of Aether

Rivals of Aether

N/A
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Update: 20 Jun @ 10:00am

v4.0 -After All-
notes
After all.

...the changelog section doesn't have enough amount of letters.

Update: 25 Apr @ 9:39am

v3.4 (2025 Apr 25)
fixes
- fixed the duplicate sprites thing. i was really coinfident past me would have been attentive enough to be clean of any duplicate sprites, but i guess i had this one. in specific, there was a draft sprite leftover for dspecial.

notes
sorry for the patch drought
open for inputs!

Update: 18 Aug, 2024 @ 8:41am

v3.3
fixes
- fixed the issue where n/a slicing the bubble and player at the same time overrides player-hit hitpause and sometimes lets n/a act much quicker than the opponent thats been hit

notes
forgot this in last patch. thankfully it was easy enough
my personal thanks to the jpeg warrior
open for inputs!

Update: 13 Aug, 2024 @ 12:50pm

v3.2
additions
- nothin...sorry

changes
- NSPECIAL vertical jump is much, much lower now. animation timings has been kinda adjusted to fit this.
- surprise change... jump and doublejump sfx has been re-mixed. i just listened to it now and i felt it was kinda goofy? so i made it a bit more serious, while still being mostly the same.
- FAIR and JAB swing now has some sound effects mixed in

fixes
- FIXED THE ISSUE WHERE SPECIAL ALT COLOR BUBBLES BROKE PLAYTEST VISUALS, YEA BABEY!!!!!!
- FIXED THE ISSUE WHERE SPECIAL ALT COLOR BUBBLES WOULD DISPLAY THE PATTERN FOR LIKE 1 FRAME ON SPAWN, YEA BABEY!!!!!!
- FIXED THE ISSUE WHERE USING N/A DAIR ON "BIG" PLAYTEST LIKE ONLINE PLAYTEST CRASHES THE GAME!!!!! YEA BABEY!!!!!!!!!!!
-- i always thought it had something to do with the collision, but apparently some shovel knight HFX just crashes on spawn.
-- i just made it spawn a different HFX when in big playtest. not perfect, but it works

balances
-- -- idk
- DSTRONG ... middle hitbox angle is now 90 (63???????? -> 90)
- USPECIAL ... dash hitbox location is vertically higher ?? dunno... it behaves weird
-- -- beneficial
- DATTACK ... in accordance to the other change in counterplay section, dattack main hit is now larger in body's direction, by like 10 pixels (60 -> 70)
- JAB ... endlag reduced by 3 frames
- UAIR ... landinglag value reduced by 3 (10 -> 7)
- DAIR ... did you know that the endlag on bounce was much faster if you held forward or back? well, i've decided to make it consistent thru all versions. the normal bounce version is now faster by a whole 5 frames!!
-- -- counterplay
- UAIR ... main hit (aerial opponent) knockback growth decreased (0.78 -> 0.65)
- DATTACK ... hitbox creation frame delayed by 2 frames, it now spawns frame 5 (3 -> 5)
- DAIR ... the massive circular hitbox after bouncing is now smaller by like 12 pixels (116 -> 104)
- USPECIAL ... the startup right before you do the big recovery dash has been increased by 2 (10 -> 12)
- pratland duration increased by 2 frames (11 -> 13)

notes
thanks for all the players especially spiderboi for the feedback!
open for inputs!

Update: 7 Feb, 2024 @ 9:40am

v3.1 ~ the hotfix 2
fixes
- fspecial bubble effects for alts doomsday and genesis was broken and i didnt notice... fixed this now

notes
open for inputs!

Update: 4 Feb, 2024 @ 9:57pm

v3.1 ~ the hotfix
fixes
- i reduced laser charge to 3 ticks for showcasing laser change in a video AND I FORGOT TO REVERT IT, fixed this now

additions
- added to playlist changelog cause i forget somtimes

notes
open for inputs!

Update: 4 Feb, 2024 @ 2:26pm

v3.0
additions
- new alt added: -Save-
- fullscreen transparent darkness effect on depths behind players/stage ground layer for laser

notes
open for inputs!
stay tuned.
sorry for making yall tuned in for so long iknow i have been makign everyone wait on actual n/a patches holy heck

Update: 1 Nov, 2023 @ 11:23pm

v2.9
changes
- nair animation timings adjusted, windows have not been altered at all

balances
-- -- beneficial
- ustrong final hit hitbox size has been reverted back, now it can hit standing grounded opponents again. dang this hitbox change was made in v1.9 huh. how long ago was this

Update: 25 Apr, 2023 @ 7:08am

v2.8
additions
- new secret alt added. if you're the creator of the color, you've already been informed of its inputs.
- added po&gumbo food
- added charselect sound
- added playtest changelog

changes
- removed blue rimlight from css
- some alt colors' names have been changed (CRIMSON WINGS -> Angel, CORONATION -> Crown, ASTRAL BIRTH -> Astral Birth)
- alt colors Angel and Crown has been adjusted, Crown having a slight special treatment

balances
-- -- idk
- uspecial ending airstall shortened, ends 4 frames earlier
- ustrong second-to-last-hit base knockback decreased by 1 (5 -> 4)
-- -- beneficial
- minimum distance of uspecial have been increased, meaning uncharged uspecial goes a lil further now (10-55 -> 18-55)
- uspecial maximum charge duration has been decreased by uhh 6 frames (32 -> 26)
- in addition, uspecial startup has been decreased by 3 frames
- ustrong knockback growth increased by 0.05 (1.0 -> 1.05) (experimental, might increase more?)
-- -- counterplay
- reduced hitstun multiplier for jab. (1 -> 0.85) (experimental)
- utilt knockback growth reduced by 0.1 (1.2 -> 1.1)
- utilt endlag increased by 2 frames + whifflag

notes
open for inputs!
stay tuned.

Update: 13 Jun, 2022 @ 12:27am

v2.7
changes
- doubletap uspecial no longer has pratfall! however, it will put uspecial on cooldown until you land, get hit, or walljump. this... was necessary, for stalling concerns
- uspecial, when parried, now has reduced amount of horizontal drift speed.

notes
open for inputs! i think?