Rivals of Aether

Rivals of Aether

Amber
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Update: 12 Oct, 2020 @ 12:37pm

Hot fix - 2.02

F-Strong, U-Strong, D-Strong, F-Special, Empowered U-Special, Empowered F-Special no longer drag hit targets that aren't in hitstun. (Such as armored opponents)

Update: 11 Oct, 2020 @ 1:32pm

v2.01

Jab
/Shrunk the back hitbox

Dash Attack
+Sweetspot 2 damage: 4->5
+Sweetspot base kb: 7->8
/Added hitpause, and hit sfx on sweetspot 2nd hit

B-Air
/Aerial and grounded hitboxes merged
/Sweetspot and sourspot angle: 40
/Sweetspot base kb: 8
/Sourspot base kb: 7

Yarn Dash
+Base KB: 6->7
-Kb Scaling: 0.6->0.2

Finishing Yarn Dash
-Dash Speed: 35->20
-Base KB: 12->6 (No longer uses same base kb as regular Finishing Yarn)
-Angle on finisher: sakurai angle->45

Finishing Yarn
-Angle: sakurai angle->45
/Startup window now affected by gravity

Effective Weight
kb_adj: 1.4->1.31
hitstun_grav: 0.45->0.425
air_friction: 0.025->0.02

Update: 5 Oct, 2020 @ 3:58pm

v2.00

First Rework and Major Buffs

Jab
+Jab 1 hitstun multiplier: 0.6 -> 1

FStrong
+Finisher KB Scaling: 0.75 -> 0.9
+Lunge base kb: 2->8 (technically there is still no knockback on the enemy when hit. This is for the yarn ball and other certain article interactions)
+Startup shortened by 4 frames
-Finisher Hitstun Multiplier: 1.2 -> 1

UStrong
+Endlag window (28 + whiff) + 6 -> (16 + whiff) + 6

Ftilt and Fair
+1-3 hitbox damage: 1.5->2
+4 hitbox damage: 2.5->3
+Finisher damage: 4->5
+Hitbox sizes slightly increased and shifted forward
+Fair 5 startup shortened by 5 frames

DTilt
+Landing lag 15->12
+Attack end lag 18->12
+Sour spot attack damage: 4->6
+Sweetspot kb scaling: 0.6->0.8
-Pounce hitstun multiplier: 1->0.8

UAir
+2nd hit damage: 2->3
/Mid and Front Hitbox Angle: 45->60

Bair
+Sour spot kb scaling: 0.2 -> 0.4
+Sour spot damage: 4.5->7
+Sweetspot kb scaling: 0.7->1
+Sweetspot damage: 8->12
+Sweetspot hitbox lifespan: 1->2 frames
/Sweetspot aerial angle: 160->20
/Sour spot has an aerial hitbox. Angle of 20. Grounded is 40
/Angle Flippers: 0->5
/Sour spot

F-Special (Shurikat and Super Shurikat)
+Lunge hitbox lifespan: 1->3 frames
+Lunge hitbox width increased and shifted forward slightly
+Endlag reduced by 5 frames
+Special pressed endlag: 50->20
+Adjusted air friction on special pressed windows
+Startup reduced by 4 frames for both regular and empowered
+Lvl 1 finisher base kb: 7
+Lvl 1 finisher kb scaling: 0.2->0.4
+Lvl 1 special pressed kb scaling: 0.8->1
+Lvl 2 finisher kb scaling: 0.4->0.45
+Lvl 2 finisher base kb: 7->7.5
+Lvl 2 special pressed kb scaling: 0.9->1.05
+Lvl 3 special pressed kb scaling: 1->1.1
+Lvl 4 looping hitbox damage: 0.75->1
+Lvl 4 finisher base kb: 8->9
+Lvl 4 special pressed kb scaling: 1->1.3
+Lvl 1-3 default finisher base kb: 7->8
+Empowered special pressed kb scaling (no meter): 0.9 -> 1
+Empowered FSpecial endlag reduced by 10 frames
+Empowered FSpecial special pressed endlag: 60->25
/Empowered default finisher kb scaling(sweetspotted): 0.8 + (meter * 0.007) -> 1 + (meter * 0.005)
+Removed custom air friction for finisher window
+Disabled input for finishing the f-special early on hit. However Amber will forcefully finish the f-special when about to touch the blast zone. This is to prevent accidental early finishers which results low damage output
/Spinning hitbox angle flipper: 0->10 (kb is in direction of Amber's movement)
/Spinning hitbox kb changes based on how fast Amber is moving


Smoke Bomb
+No longer takes extra damage while invisible

Finishing Yarn
+Base KB: 6->12
-KB Scaling: 1.5(meter * 0.01) -> 1 + (meter * 0.01)
-KB Scaling (max meter): 2.5->1.75
/Hit fx changed (non full meter)

Finishing Yarn Dash
-Max meter kb scaling: 2->1.5

Yarn Dash
+Speed: 15->16
+Empowered Dash Speed: 30->35

Yarn Ball
+Now sticks onto the enemy for 30 frames plus an extra 30 frames if thrown at them
+Permanently sticks onto airborne enemies
-Yarn mark bonus damage +50% -> +25%

Smoke Bomb
+Smoke Bomb meter cost 25->24
/Removed Smoke Bomb cooldown as Empowered Cooldowns are in place now

Boost Meter
-Meter loss on hit (normal state) 1x -> 1.25x of damage taken

Effective Weight
+Kb_adj 1.5 -> 1.4
-hitstun_grav 0.48->0.45
-air_friction 0.03 -> 0.025

Workshop Compatibility
+Compatible with GreenFlower Zone stage

Empowered State has been removed. Using N Special skips right to Unleash State. This state is as long as you'd like, but will still get cancelled on hit. Empowered specials trigger a universal empowered cooldown.

-Unleash spark vfx fades out so that it's easier to see Amber's sprite when she's unleashing an E.Special

-Updated NSpecial moveset menu due to reworked changes

Summary: The goal of this patch is to make Amber feel more convenient to use. Normalizing the situation a bit more between Empowered Specials and regular moves as finisher options. As well as making her a bit more sustainable when a mistake is made.

Amber had issues with KO confirms without the use of E. Specials. Landing them is difficult, and maintaining the meter was very difficult as well. Charging up to enter Empowered State slowed down the gameplay and made her confusing to play. She felt a lot more glass, than cannon. In very rare situations, she could KO enemies extremely early. Frequently however, she gets KO'd very early.

Update: 1 Oct, 2020 @ 8:21pm

v1.09

-Added workshop compatibility with Pokemon Stadium. Amber pokemon sprites front and back.

Update: 26 Sep, 2020 @ 11:53pm

1.08

-Removed extra hit sfx when Amber gets hit while Empowered State
-Updated SFX when Amber loses all her meter on hit
-Added some Runes
-"Taunt to open Tutorial Menu" appears for 5 seconds when in practice mode.

Bug Fixes:
-Fixed error index when using yarn ball in Endless Abyss
-Fixed Amber being able to activate Taunt Menu in Tether and Endless Abyss. (Fixes most other game modes as well)

Update: 22 Sep, 2020 @ 1:05pm

v1.06

Forgot to turn off debugDrawEnabled.

Update: 22 Sep, 2020 @ 1:02pm

1.05

Bug Fixes:
-Fixed Amber's d-strong ignoring pratfall on whiff when in mid-air
-Fixed Amber being able to hitfall on d-tilt pounce hitbox

Other:
-Some performance optimization in attack_update script
-Performance optimization attempt for speedline background article

Update: 21 Sep, 2020 @ 12:06am

1.04

Bug Fixes:
-Amber should no longer stay in charge window for up strong and down strong if the platform below her disappears. (Julesvalue hotair balloon platform)
-Fixed a bug(?) where Forsburn clone would glitch out Amber's yarnball and d-strong (Unsure if this is actually fixed. Report to me if it still happens)
-Kragg's rock should no longer float in midair after getting hit by Amber's f-special. It should also properly get destroyed now once it gets hit
-"debugDrawEnabled" error fix when reloading Amber during the match

Update: 18 Sep, 2020 @ 3:02pm

1.03

Bug Fixes:
-Fixed a bug where other players auto cancel their attack on hit, when attacking Amber after hugging or hugging attempt

Update: 18 Sep, 2020 @ 3:01pm

Forgot to update patch number in-game