Rivals of Aether

Rivals of Aether

Ken
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Update: 27 Jan, 2021 @ 3:51pm

v1.5.1
-fixed a bug with balanced mode

Update: 27 Jan, 2021 @ 1:57am

v1.5
this patch has added balanced mode. pressing taunt at the beginning of the match activates balanced mode, reducing damage and adjusting frame data and other properties.

Update: 20 Oct, 2020 @ 8:31pm

v1.4
GENERAL
-added css screen text
-adjusted alternate colours

USPECIAL
-increased priority, 2 to 10
-increased super armour duration from first 5 frames to first 14 frames

JAB
-increased hitbox size
-changed knockback direction (60 degrees to 40 degrees)
-changed angle flipper (6 to 0)

DSPECIAL
-changed vertical speed during startup from -4.5 to -7.0 when used in the air

Update: 4 Oct, 2020 @ 10:23pm

v1.3
UTILT
-first hit now has set knockback
-adjusted second hitbox size, 65x90 to 90x90
-adjusted second hitbox location

DAIR
-increased priority from 2 to 10 (it was getting beaten by Zetterburn's uspecial)

USPECIAL
-added 5 frames of super armour at startup

NSPECIAL
-increased projectile size by 20% of the old size

Update: 1 Oct, 2020 @ 9:05pm

v1.2
-ken can now airdodge and walljump
-ken can now cancel aerial nspecial with the shield button

-nspecial endlag reduced from 38 frames to 15 frames (it was SO SLOW)
-nspecial endlag is 6 frames when used in the air to prevent SD's

Update: 26 Sep, 2020 @ 7:52pm

v1.1
-adjusted walk and run sprites
-adjusted land and landing lag sprites

-adjusted dtilt hitbox

-adjusted dspecial first hitbox
-first hit of dspecial now always combos into second hit regardless of DI
-second hit of dspecial can hit grounded opponents
-dspecial hitbox 2 base knockback reduced from 9.1 to 7.1
-dspecial hitbox 2 knockback scaling reduced from 1.54 to 0.64
-dspecial second hit is now untechable
-dspecial 2 hitbox size adjusted, 105x100 to 85x80

-fstrong actually hits short opponents
-fstrong always sends at the same angle (it would sometimes hit the opponent BEHIND ken. why didn't I notice this before?)

-adjusted ftilt sprite
-adjusted ftilt hitbox

-adjusted dash attack sprite
-adjusted dash attack hitbox

-adjusted fspecial so it connects better

Update: 21 Sep, 2020 @ 11:01pm

v1.0