Rivals of Aether

Rivals of Aether

Cinder [Old]
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Update: 24 Oct, 2020 @ 7:37am

v1.3.30
Added entrance animation

gangsta mario

Update: 22 Oct, 2020 @ 1:24am

v1.3.20
balancing changes
you can now cancel DSPECIAL by rolling with left/right, parrying, jumping and even attacking
gave UAIR more hitboxes to actually fit with the momentum
replaced white alt color with a color scheme of some dude that animates on that one funny chinese social media app, idk his animations just make me feel happy inside for some reason heres his page: https://www.tiktok.com/@moose_drinks_a_juice?lang=en

Update: 19 Oct, 2020 @ 2:56am

v1.3.10
changed preview image

Update: 19 Oct, 2020 @ 2:35am

v1.3.10
Just balancing changes, heavily nerfed DATTACK

Update: 18 Oct, 2020 @ 2:31am

Cinder v1.3:
New Aerial DSPECIAL, uses up 1 fuel
NSPECIAL has been reworked, has 5 throws (forward, backward, upward, downward and aerial downward) which activate from the joystick direction
balancing changes
NSPECIAL grounded grab range increased
FSPECIAL goes farther
up taunt to dab, shut up its funny

Update: 15 Oct, 2020 @ 1:34am

Cinder v1.2
resprited FAIR and BAIR
changed DTILT
buffed USPECIAL
FSPECIAL skips to final hit when special is inputted
afterimages added to FSPECIAL and USPECIAL
DAIR boosts upwards on hit
Character select screen changed to Lukaru's CSS, with a small icon added on the side indicating the alt color used

Thanks for the help Lukaru, very cool

Update: 14 Oct, 2020 @ 3:28am

v1.1.3
new JAB
edited FTILT
edited yet another line of trummel codec
Added Small Details to portrait
FSPECIAL is faster

Update: 13 Oct, 2020 @ 11:35pm

v1.1.2
rewrote 2 lines of trummel codec

Update: 13 Oct, 2020 @ 2:17am

Cinder Update 1.1.1:
fixed idle, walk, jump and a few more animations
redesigned UAIR
added kirby copy ability
added trummel codec which i wrote into the script me being an absolute lobotomite

Update: 11 Oct, 2020 @ 2:07am

v1.1