Arma 3
Tier 1 Artillery Mod
Showing 11-20 of 28 entries
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Update: 5 Feb, 2021 @ 8:28am

- Fixed: TRP being moved to the bottom left of the map when using default (0,0) TRP coordinates.
- Fixed: Custom coordinates of custom maps being converted to coordinates that are slightly off.

Update: 31 Jan, 2021 @ 4:11am

- Added support for the vanilla MK45.
- Some small changes.

Update: 25 Jan, 2021 @ 9:31am

- Added support for the Indochina mod.

Update: 7 Dec, 2020 @ 9:55am

- Added option to only see arty messages of your own group.
- Minor changes.

Update: 5 Dec, 2020 @ 7:22am

- Added compatibility for custom maps that use custom coordinates (coordinates that don't start with 0,0 at the bottom left of the map texture). ACE mod is required for this compatibility. However, it's optional. The mod will still work without it. You can still play on such maps without ACE by using mapclick to input grid coordinates.

Update: 21 Nov, 2020 @ 2:05am

- Fixed ACE error when ACE not installed and firing guided rounds.

Update: 6 Nov, 2020 @ 7:16am

- Fixed some small bugs.

Update: 12 Oct, 2020 @ 10:58am

- Added better support for the LAMBS Danger mod. While the player is calling in a fire mission, it will try to stop LAMBS Danger from doing the same.

Update: 10 Oct, 2020 @ 3:03am

- Marked the CUP M119 as incompatible. It has a bug in the model/config that causes big issues. I reported the bug to CUP. As soon as CUP fixes it, I'll undo this change.

Update: 3 Oct, 2020 @ 3:39am

- Fixed sheaf mil toggle resetting when ending a mission.
- Some small changes.