Stellaris

Stellaris

Stargate
Showing 21-30 of 49 entries
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Update: 4 Oct, 2021 @ 10:59am

Made the Stargate it's own economic category, under districts. District upkeep bonuses will now apply to it.

Split up Stargate Connections more, into 5 types. External/Internal Military, External/Internal Economic, and Research. Internal connections are provided by your planets. External connections are provided by other countries' planets that you have the appropriate diplomacy agreement with.

Capped the Connections per planet to 90.

Added a UI to control which connections get priority on a per planet basis.

Added a UI to control which connections get priority as default on a country-wide basis.

Updated the everything with new variable functionality. This should solve various bugs that result in some countries getting more connections than they should, as well as reducing performance impact.

Updated connection upkeep cost, now being a 1-221 multiplier to the Stargate Upkeep.

Update: 17 Sep, 2021 @ 2:00pm

Reverted version due to unfinished update.

Update: 16 Sep, 2021 @ 4:57pm

Update: 22 Apr, 2021 @ 11:24pm

Updated to 3.0

Stargates now provide a bonus to unemployed resettlement, giving a 300% boost, compared to the Transit Hub's 100% boost.

New Deposit icons, provided by The Hive.

Update: 13 Mar, 2021 @ 7:12am

Added a check to ensure countries don't try to form connections with themselves.

Update: 10 Mar, 2021 @ 8:27am

Removed primitives from Stargate stuff, until they can be properly used. Should also improve performance.

Added tons of logging that should greatly help with tracking down issues. It's locked behind the global flag stargate_logging.

Rebalanced the Connections, again. Unity on Civilian connections removed. Added 1 trade value to civilian connections for non-gestalts, and 0.5 energy for gestalts. Replaced to 1% energy bonus for gestalts with 1% menial drone output.

Replaced army buffs (That don't work) on Military Connections with 1 Naval Cap.

The Gate itself now provides 4 unity. Also swapped the Soldier Jobs to Enforcers(And Drone Soldiers to Drone Enforcers). Also reduced job count to a flat 2, with no bonus from tech.

Gestalts also have a Stargate Manager counterpart. This Manager gives Hives +10% growth, and Machines 4 unity, in addition to the general 5 amenities and 10 stability.

Update: 5 Mar, 2021 @ 9:54pm

Update: 5 Mar, 2021 @ 8:07pm

Update: 5 Mar, 2021 @ 7:50pm

Juggled around some effects of connections and the Gate. The Gate now provides soldier jobs(Or Gestalt equivalent), while connections now boost army health, morale, and damage.

Gestalts now get 1% energy production from the Civilian Connections.

Made Stargates 10x more expensive.

Fixed a literally unplayable typo in the code.

Made the Stargate tech rely on Wormhole Stabilization OR Gateway Activation.

Added an event to give you a living metal deposit somewhere in your space if you do not have one after researching Stargate technology. It will place 1 living metal on a random uncolonizeable planet in your borders, as well as give you the living metal tech as a research option, if you don't already have it.

Reduced stargate connection cost to 1 energy each.

Fixed the Initial stargate popup so only the first player to pick an option has their setting done.

Maybe fixed the popup not happening.

Update: 5 Mar, 2021 @ 1:40am