Survivalist: Invisible Strain

Survivalist: Invisible Strain

Zedmulate
Showing 61-70 of 230 entries
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Update: 19 Mar, 2022 @ 5:50pm

V170
- Removed some of crafting recipe's and items from workbench to reduce lagging. (disabled them for the time being)
- Removed sandbox as dependancy. (I'll just copy the changes into the mod)
- Made some crops yield more. (increased some of thier nutrition a bit)
- Fix/Adjusted some crafting recipe's and items.
- Added some timers to some dialogues.
- Adjusted some items in the mod to vanilla values. (I want them a bit harder)
- some fixes

Update: 10 Mar, 2022 @ 11:09am

V169
- Fix some looping dialogues.

Update: 10 Mar, 2022 @ 5:08am

- Added a few more dialogues
- Fix some errors.

Update: 8 Mar, 2022 @ 2:34pm

V167
- Added the new stuff from beta version V141
- Made sandbox mode as a mod dependency

Update: 17 Feb, 2022 @ 1:44pm

V166
- 2 New Invader types
- Adjusted down the scaling of the new invader types (huge packs sometimes spawn and causes massive lag)
- New custom loot location for some of the new invader types in the mod.

Update: 9 Feb, 2022 @ 7:56pm

V165
- Watchtowers will now correctly give presence.

Update: 7 Feb, 2022 @ 10:44pm

V164
- Fixed some stuff
- Added a few more dialogues

Update: 28 Jan, 2022 @ 10:04pm

V163
- Updated to V139

Update: 21 Jan, 2022 @ 9:07pm

V162
- Fixed some stuff and updated for [public beta v138] there might be still bugs or random crashes you might encounter. do report them if you find one. I only fixed the ones I found.

Update: 20 Jan, 2022 @ 5:34am

V161
- Updated the item and liquid icons for better viewing. (give thanks! to @Cheran)