Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Update: 25 May, 2022 @ 2:17pm

Update Version 1.3.1 - Real City Names for Giant Earth
-All changes below for Giant Earth map:
-Real City Names for: Asia, Europe, North Africa. More continents to be added in next update
-Adjusted Kabul and Lahore starting positions to match Real City Name plots
-Changed two plains hills in Spain to grassland hills
-Moved geothermal fissure away from Gobustan
-Moved Chandragupta TSL to allow Lahore to settle. Moved Nalanda to compensate
-Added Orinoco River name
-Updated modinfo file with new mod text

Update: 14 Jan, 2022 @ 1:59am

Update Version 1.3.0 - Giant Earth (150*84)
-Added Giant Earth (150*84) Map
-Custom worldbuilder based map using LUA script to place resources and natural wonders.
-True start location all Civs and City States. Real Resource placement with Import Resources option
-Start positions are set using the Firaxis method of storing plot indexes in a table
-Hardcoded river labels
-Real Map Labels
-YNAMP Features Enabled (Real City Names not ready yet)
-All Gathering Storm features working, including melting sea ice and rising sea levels
-Tested for stability. Reveal map and rising sea levels will work without crashing. Use at your own risk. Worldbuilder maps seem to be more stable above 128x80 than map scripts, but this may depend on your system and game settings.

Update: 25 Mar, 2021 @ 7:35pm

Hotfix:
-City names on Equal Area Earth

Update: 25 Mar, 2021 @ 6:12pm

Update 1.2.7 - Portugal Update
-Portugal TSL at Lisbon
-Lisbon starts at Mogadishu if Portugal is in the game
-City names fixes
-Added a land plot under Piopiotahi
-Ottoman alternate starting location has been moved to the Aral Sea instead of near Mongolia. This TSL will be used when Byzantium is in the game unless the "Alternate TSL - Ottomans Anatolia" option is enabled.

Update: 7 Mar, 2021 @ 6:27pm

Update Version 1.2.6
-New map update for Earth (128*80). See workshop photo for update details:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2416059448
-Updated Real Map Labels and Real City Names accordingly
-Old version available in description on workshop
-New option: Caucasus Pass - add a mountain pass in Derbent
-Alternate starting locations for China and Mongolia (Shanghai and Ulan Ude, respectively). Kublai Khan will always start at Beijing unless the Leader TSL option is disabled

Update: 30 Jan, 2021 @ 7:25pm

Update Version 1.2.5
-Updated map generator resource regions for more accurate resource placement
-More strategic resources will appear on the map

Update: 28 Jan, 2021 @ 5:21pm

Hotfix Update:
-Fixed the sizes of the Central America and Caribbean resource areas
-Removed Tea from North America resource regions

Update: 28 Jan, 2021 @ 4:26pm

Update 1.2.4
-Added new TSL for both maps: Vietnam TSL at Hanoi, Kublai Khan TSL (for Mongolia and China) at Beijing
-Minor Map changes for Earth (128 * 80): Changed Byzantium plot to Europe instead of Asia, changed the mountain next to Dead Sea to a hill, changed the mountain in Greece to a hill and added a land plot next to Vesuvius
-Included Gedemo TSLs by Lord Atlas

Update: 15 Jan, 2021 @ 8:00pm

Hotfix:
-All new advanced setup options are turned off by default
-New options will not appear when TSL Earth Remastered is active

Update: 15 Jan, 2021 @ 5:46pm

Update Version 1.2.3
-Added ModSupport.xml for Earth (128*80) containing start positions for community civilization mods
-Added advanced setup menu options from the TSL Earth Remastered mod:
-Loyal Capitals
-Reduced Loyalty Pressure
-Reduced City Distance
-Static City State Borders
-Resource Generation Changes