RimWorld

RimWorld

MorrowRim - Bloodmoon
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Update: 28 Sep, 2021 @ 3:46pm

Update to 1.2.13

  • Actually fixed the loot drop at the end of the bloodmoon. In fact I'm so sure that it's been fixed, that the loot drop setting now defaults to enabled.
  • The layout for the mod settings menu has been changed slightly.
  • Slight text change to the loot drop label string.

Update: 28 Sep, 2021 @ 12:52pm

Update to 1.2.12

  • Fixed the Avatar of Hircine's comfortable temperature range.
  • Very possibly fixed the loot drop reward at the end of a bloodmoon, if you still encounter crashes please notify me.

Update: 27 Sep, 2021 @ 12:56pm

Update to 1.2.11

  • Totems now state they upgrade the gift up to a maximum of 100%.
  • Totems can no longer be activated if their gift has been upgraded to 100%.

Update: 27 Sep, 2021 @ 12:24pm

Update to 1.2.10

  • Avatars of Hircine now withstand temperatures between -200C to 200C.

Update: 26 Sep, 2021 @ 7:46pm

Update to 1.2.9

  • Added in two new settings to control the minimum number of days before a bloodmoon incident can occur. One for the regular cycle incident, and one for the rogue incident.
  • Modified some code slightly for the new settings.
  • Reduced the commonality of the rogue bloodmoon slightly.
  • Both bloodmoon incidents now have a minimum refire days of 1 in the xml. This is mostly ignored in favour of the value set in the mod settings.

Update: 22 Sep, 2021 @ 3:50pm

Update to 1.2.8

  • Werewolves can now bleed to death.

Update: 21 Sep, 2021 @ 2:49pm

Update to 1.2.7

  • Fixed the rogue blood moon incident using the wrong incident worker.

Update: 1 Aug, 2021 @ 5:17pm

Update to 1.2.6

  • Modifed file structure, new features will only be added to 1.3 from now on.
  • Redone werewolf textures in Adobe Illustrator, and added in 4 additional texture variants.
  • Modified scaling for werewolf textures in game.
  • Slight modification to werewolf number limits mod setting. If you run into any issues with werewolves appearing, reset these.
  • New 'Marked for the Hunt' mechanic:
    • Wild animals may be marked by Hircine during a bloodmoon. Killing the animal within two in game hours will cause a resource pod crash event to occur.
    • Marked animals gain a buff, and there can only be one marked animal at a time.
    • Marked animals will give off small sparks to help you locate them.
    • Mod settings to disable mechanic, and set min and max ticks between marking.

Update: 17 Jul, 2021 @ 1:15pm

Update to 1.2.5

  • Re-added the psychic shifter lance for 1.2, which was apparently removed.

Update: 4 Jul, 2021 @ 3:59pm

Update to 1.2.4

  • Added xml tag for 1.3.
  • Modified preview image.
  • Modified file structure, nothing that would break patches.
  • Added raidLootValueFromPointsCurve to Hircine faction.
  • Hircine faction has custom icon, not that you are likely to ever see it.
  • For 1.3:
    • Modified code in dll for code changes in 1.3.
    • Modified psychic shifter lance for mote changes in 1.3.
    • Hircine faction does NOT appear on the fancy new faction selection list, this would allow people to break the mod.
If anyone encounters any errors please leave a message!