RimWorld

RimWorld

MorrowRim - Bloodmoon
Showing 41-50 of 56 entries
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Update: 9 Jun, 2021 @ 8:21pm

Update to 1.2.3

  • Additional checks added to lycanthropy infection code, should help prevent infecting non-organic targets from other mods.

Update: 27 May, 2021 @ 1:35pm

Update to 1.2.2

  • Fixed hunters spear description.
  • Fixed hunters spear using the incorrect damage type for stabs.

Update: 9 May, 2021 @ 9:32pm

Update to 1.2.1

  • Added Blood of Hircine hediff, only used for a specific mod setting. This can greatly power up werewolves, increasing manipulation, moving, and various resistances.
  • Added a new mod setting allowing you to customise the strength of Hircine's werewolves. Increasing this setting beyond the default 0% will give any newly generated werewolves the blood of Hircine hediff, with the strength of this hediff corresponding to the mod setting.

Update: 4 May, 2021 @ 12:25am

Update to 1.2.0

  • Added mod setting to set the minimum and maximum number of werewolves that can spawn during a werewolf raid.
  • Added hunters spear and bow, as well as new research to unlock these. Both are made at the forge using werewolf blood and two of the totems. They do 50% extra damage to animals and werewolves.
  • Added two new VE achievements for obtaining these weapons.
  • Added wolfsbane plant, and wolfsbane extract.
  • Added two kinds of wolfsbane elixir. One prevents sanies lupinus infection from werewolf attacks, the other burns werewolves when they attack the pawn.
  • Increased elixir value to 35, from 15.

Update: 29 Mar, 2021 @ 1:10pm

Update to 1.1.5

  • New preview image.
  • Redone mod about text.
  • Redone large Hircine art.

Update: 22 Dec, 2020 @ 3:49pm

  • Added a mod setting to change the chance of lycanthropic elixirs failing when consumed. This may have reset your mod settings.
  • The quality level of lycanthropic elixirs now decreases the chance of failing by 10% per quality level of the chance of failing. This won't change anything unless you change the chance of failing in the mod settings menu.
  • Edited lycanthropic elixir descriptions based on changes to chance of failing.
  • Redone elixir and werewolf blood textures.

Update: 18 Nov, 2020 @ 4:29pm

  • Added support for Vanilla Achievements Expanded, with 10 achievements, and one point reward.
  • Added new event, localised bloodmoon. Causes a bloodmoon on the current map, should only occur when activated through Vanilla Expanded Achievements.
  • Added a pawn record for the number of bloodmoons survived, used for activating related achievements.
  • Retextured totems.
  • Research item moved up slightly.
  • Avatar body size decreased from 3 to 1.3

Update: 5 Nov, 2020 @ 5:25pm

Gifts of the Hunter, Dormant Lycanthropy and Assimilated Lycanthropy hediffs no longer considered chronic.

Update: 19 Oct, 2020 @ 1:31pm

Increased severityPerDayNotImmune from 0.2588 to 0.2888.

Update: 14 Oct, 2020 @ 2:39pm

Update to 1.1.0.

  • Potentially fixed werewolf infection code for wounds, may not have been broken.
  • Various code changes, mostly relating to ROM - Werewolves based functionality.
  • Added psychic shifter, can be acquired as a reward from quests. Instantly turns the targeted pawn into a werewolf.
  • Added werewolf blood, can be acquired by butchering werewolves.
  • Added new research, 'lycanthropic elixir creation'.
  • Added new elixir, 'elixir of lycanthropic unbinding'. Consumption will cure dormant lycanthropy, but spawns a weakened werewolf nearby.
  • Added new elixir, 'elixir of lycanthropic assimilation'. Consumption will replace dormant lycanthropy with assimilated lycanthropy. Being infected with sanies lupinus again will cause it to revert back to dormant lycanthropy.
  • Added new elixir, 'elixir of lycanthropic purification'. Consumption will replace dormant lycanthropy with the unblooded werewolf trait from 'Rim of Madness - Werewolves'.