Team Fortress 2

Team Fortress 2

The Worst Map You've Ever Played (Deluxe Recomplete Edition)
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Update: 11 Apr, 2021 @ 3:41pm

cp_badmap update notes:

- A lot. I may have missed a couple things changed, so bare with me.

Non-Gameplay related Changes
- Skybox changes, no longer Christmas, so now back to the dark.
- Ground Texture changes, no longer christmas, now more akin to the Underworld.
- More lights added around the map due to skybox changes.
- Optimization fixes all around, map should load faster on lower-end hardware.
- Texture fixes and patched up some holes that bother vis-leafs.
- Secret finds now have a special sound effect.
- New easter eggs and a new area with the Soldier Statue.
- Some new mechanics are present within the map but can't be interacted with at the moment, so they are solely decorative.


Now for the actual shit.

GAMEPLAY CHANGES
- Final Area changed significantly, has been "cut in half", and reformed slightly to accommodate better "gameplay" and to fit more mechanics and such, as well as the former "Block Bullet" walls have been changed to Orange Dev. Textures.
- Final area now has a train! Isn't that GREAT?
- Final area cap has been moved.
- 6th & 7th Cap areas have a new mechanic, which are Sentries that come out of the ground and the wall randomly after 4 minutes, because if this map isn't making you frustrated we have a problem.
- Lights now dim when ghosts appear in Cap area 6&7
- New smaller areas across the map, in Areas 3, 5-7.
- New secret powerup areas, used with the tiny spells to get 15-30 seconds of Crits and other effects.
- BLU Final Spawn moved once again, to a whole new area outside the second to last RED Spawn.
- More Breakable walls and platforms.
- Fifth Cap area now has more flame-buckets spread across the "bridge".
- Third cap area "Hightower" has been slightly fixed to give a shield to BLU Team.
- More launchpads added around Third Cap area.
- Numerous amounts of "fake walls" added in because this map just needs more bullshit.
- "Powerup boxes" no longer exist and have been repurposed for other items.
- Monoculous Teleports have been adjusted.
- "Loot Island" is now actually escapable.
- Skeleton Spawn rate is actually random now and there's more of them.
- Healthpacks and Ammo have been adjusted across the map.
- More ghosts added.
- Nav. mesh updated.

Thank you for playing.

Update: 19 Dec, 2020 @ 7:22pm

cp_badmap update notes:
- Christmas Update! Temporary skybox and ground changes, akin to koth_viaduct. Along with some snowfall effects around some areas.
- New ripped assets from rd_asteroid, ctf_hellfire, and by popular demand, pl_wutville_event.
- Final area has been entirely overhauled, with new assets stolen from ctf_doublecross, cp_dustbowl, and koth_lakeside_event.
- Final area now has invisible pathways and walls that lead up and down the final point. Functions as one of the many "fun" gimmicks of the area.
- Glass panel in first area is now open until setup ends, allowing for RED to setup much faster.
- New pathway/secret passages around 3rd cap area, including a whole new area and more bullshit teleport doors.
- Teleport doors now give you 10 seconds of Minicrits and a Heal buff as you exit.
- Introducing new "Flame Pillars", that can emerge from just about anywhere. Mostly around the final area.
- Wheel of Doom added in, functions in conjunction with Monoculus in the final area.
- Power-up boxes have been mostly replaced with "Krit Powerups", with most powerups now being around the final area.
- BLU's Final Spawn has been changed back to the "Orange Tower", with the area it used to occupy now being a health pickup area.
- RED's Final Spawn has been updated, with a new door to the right.
- More Ghosts have been added in.
- Several "shortcut" areas have been updated.
- Game timer max time increased from 15 minutes & 30 seconds to 18 minutes.
- On 7th Capture, timer will be at maximum time, for more lovely "gameplay".
- More TV Bombs added in.
- More flame chalices added in.
- "PISS Bomb" has been updated to be smaller, and less gimmicky.
- "Time Pumpkin" updated, lessened time added to timer.
- Monoculous teleport areas changed to be more focused on final area.
- Monoculous spawn now stops the timer and the main objective, but you can still kill each other because truces are dumb and stinky.
- Monoculous now spawns less frequently.
- Major lighting changes
- Nav. mesh updated
- Immense Optimization fixes, map should now load much faster and should no longer cause horrid frame-drops/slowdown for those on lower-end hardware.

Update: 31 Oct, 2020 @ 6:07pm

cp_badmap update notes:
- Introducing "TV Bombs" and "PISS Bombs", the latter being entirely experimental.
- New TV Bombs replace old and stinky Pumpkin bombs.
- Ghost added in, periodically appears during 2nd cap time.
- TV Bombs have higher damage, larger explosion radius, and faster respawns than typical Pumpkin bombs.
- Final BLU Spawn has been moved to a much better place.
- Two "Power-up Boxes" have been removed and the two power-ups have been placed elsewhere.
- One power-up can now be obtained early before all the rest after 2nd cap.
- Final cap area updated, water changed and can now kill you.
- New "Time Pumpkin" added in, for only once, any player can add 8 minutes to the clock at anytime, solely for the frustration of the whole server, you're welcome.
- "Underworld" teleport exits changed.
- Teleport area exits moved.
- "Underworld" updated
- "Loot Island" beginning development.
- Nav. file updated.
- Happy Halloween!
This will be the last update as of right now, might do a Christmas update or something like that in December.

Update: 23 Oct, 2020 @ 11:49pm

cp_badmap update notes:

- Monoculus added as a boss, appears after the 7th cap. "Underworld" still in development, as of now is just a box with water.
- Some "Power-up Boxes" have been adjusted and moved around to be more accessible.
- Setup time increased from 75 seconds to 76 seconds.
- Game timer now has a set max time of 15 minutes and 30 seconds, because as we all know, playing this godforsaken map with a timer of 32:12 is just too much.
- Headless Horsemann now spawns less frequently.
- New camera entities to showcase map.
- New event occurs during period of Cap 5, will be updated as development continues.
- New assets and props ripped from koth_lakeside_final, koth_lakeside_event, pl_barnblitz, cp_granary, and sd_doomsday_event.
- More assets ripped from plr_hightower_event, cp_dustbowl, and koth_harvest_event.
- Several changes to Cap 4 area (cp_orange_x3): Several props have been removed, RED backside now used, and actual functional resupply cabinets added in on each side.
- Several changes to Cap 5 area: More props added in, new "sub-areas", new aformentioned event added in, and lighting changes.
- Several changes to Cap 8/Final area: Capture point has moved above the RED spawn, with Monoculus spawn taking it's place, and many new props and assets added in.
- Final RED Spawn has been moved and the area where it was previously has been entirely removed.
- Secret teleporter from BLU Spawn to the Cap 6 & 7 area has been replaced.
- New teleport area around the 5th cap added in, enables after the 7th Cap has been captured, usable by both teams.
- Capture Points #3, #4, #6, #7, and Final have had capture time adjustments.
- Portions of the world geometry have been redone for the purpose of optimization.
- Several doors have been adjusted, moved, and probably deleted, for optimization, and also "gameplay".
- Navigation mesh has been entirely redone and partially "handmade" and packed with the map, for much improved bot performance.
- Texture changes and fixes.
- Collision fixes with multiple props.

Update: 17 Oct, 2020 @ 3:35pm

cp_badmap update notes:

- 2 New areas that link 7th cap and 8th cap, stealing assets from cp_dustbowl, and introducing new stolen assets from tr_target and koth_viaduct_event.
- Several built-in teleporters removed.
- Final BLU spawn moved to allow power-up pickups.
- Final RED spawn adjusted to accommodate more space.
- Power-ups are now completely randomized across all spawnpoints.
- Major geometry fixes
- Nav mesh updated and packed.

Update: 1 Oct, 2020 @ 8:54pm