RimWorld

RimWorld

Simple Industrial Factions
Showing 1-8 of 8 entries
Update: 8 Aug, 2024 @ 9:59am

[Auto-generated text]: Update on 8/9/2024 2:58:59 AM.
Tweaks to loadout generation
Groups have been altered to have a higher number of AT-Rifle pawns.
AT Rocket Regular has been added.
AT Rifle Irregular has been added.
Trade caravans are now customised.
Some pawnkinds have received initial high of drugs.

Update: 1 Jul, 2024 @ 1:52am

[Auto-generated text]: Update on 7/1/2024 6:52:16 PM.

1.5 Initial Update
Restructure of defs to take advantage of required apparel tags to let material selection happen a specific way.
No factional material currently as a result, sadly.
Elites have painstoppers and forced high on go-juice on spawn. Attempted to also change their armor material using required apparel tags.

Update: 7 Aug, 2023 @ 3:45am

[Auto-generated text]: Update on 8/7/2023 8:45:33 PM.

Temp stuff in the textures folder.
Updated requirements for patching to match with new configuration of CE guns vs CE armory.
Added compat for CE armory stuff.

Update: 6 Nov, 2022 @ 8:29pm

[Auto-generated text]: Update on 11/7/2022 2:29:17 PM.
Basic 1.4 compat

Update: 23 Jul, 2021 @ 10:08pm

[Auto-generated text]: Update on 7/24/2021 3:08:46 PM.

Fixed camp type pawns

Update: 23 Jul, 2021 @ 8:15pm

[Auto-generated text]: Update on 7/24/2021 1:15:13 PM.

Updated stuff for 1.3 in the about file and elsewhere.

With 1.3's faction selectors, there is now a (set to 0 by default) starting neutral industrial faction.

Update: 15 Oct, 2020 @ 7:27pm

[Auto-generated text]: Update on 10/16/2020 12:27:02 PM.

Added packageId to about file

Update: 6 Oct, 2020 @ 1:34am

[Auto-generated text]: Initial upload.