DayZ
DayZ-Editor
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Update: 1 Jan @ 9:30am

[Added]
- Added a Translation, Rotation and Scale gizmo
- Added export to DZE file
- Added compass to show directions easier
- Added Lightning mode
- Added new Main Menu
- Added Surface type readout
- Added author data to dze files
- Added stats for characters controlled, and characters edited
- Added Snow to environment dialog
- Added Wind dir to environment dialog
- Added backups folder setting
- Added Unlock all button (skeleton key)
- Added Translate, Rotate, Scale gizmos to top bar
- Added Interaction layer information to object hover tooltip
- Added back marker color customization
- Added shortcut to edit character (Ctrl + Shift + T)
- Inventory editor imports / exports Spawn Preset jsons when editing players

[Fixed]
- Fixed some font scaling on different sized monitors
- Fixed inventory editor hud cursor
- Optimized large projects after many actions are done
- Fixed inventory not being shown when pressing Gear
- Fixed FOV limiting to 40 and 140, rather the real limits
- Fixed placing not clearing selection without LShift being pressed
- Holding shift while using the select box will no longer deselect other objects
- Fixed button scaling for menu bar
- Fixed Quick Move Inputs not being rebindable
- Improved object dragging
- Fixed scale bug (0.99999 or 1.000001)
- Fixed magnet mode + ground mode throwing objects into the upper atmosphere
- Removed duplicate Quick Move Mode setting
- Fixed object hover tooltips
- Fixed character not being controllable immediately on editor startup
- Fixed bug that would cause Orientation to reset when Scale was changed
- Objects delete more consistently
- Using Shift / Ctrl for most actions should now work for both Left and Right respectively
- Hud now properly uses updated left and right bar widths
- Hud bar dragging is now more visually accurate to the mouse cursor
- Fixed deleted item icons showing when hud was hidden
- Export Selected Only could show up on non export dialogs
- Fixed Changelog endpoint not functioning
- Object properties would show health for objects that didnt have a damage system
- Camera FOV is now set properly from the Options menu
- Fixed cursor toggling while using search bars
- Fixed a series of bugs with cursor interactions and the HUD
- Fixed several HUD sizing / clipping issues
- File dialogs now filter only the files that are compatible with the import type
- Fixed low contrast text on dark map
- Fixed file sorting

[Changed]
- Moved lock button to right side of list item to get it out of the way when dragging
- Quick move now functions with undo and redo
- Zeroing keys now scale objects, (- for smaller, = for larger)
- Moving up and down with Left Alt is more consistent
- Split date and time into actual components on Environment Dialog
- Optimized quick move for many objects
- Undo / Redo now accounts for scaling of objects
- Fixed Ctrl + Click not properly putting static objects into the placement
- Optimized cursor interaction to remove many ray casts
- Object properties now shows the correct max health when opened
- Hud now no longer cuts off bottom list items
- Deletion list item now uses new visual look
- Deletions now use Model Names instead of type
- Character no longer spawns a meter in the air
- Select all now respects the context of deleted objects and placed objects
- Optimized Deleted Object selection
- Optimized Markers
- Markers are now easier to see in crowded spaces
- Updated visuals of info bar at bottom
- Delete brush runs a bit faster now
- Brush radius' was innaccurate
- Main menu map is now randomly selected from loaded maps
- No longer picks up inputs while tabbed out
- Decreased max view distance from 12000 to 6000
- Optimization pass
- Brush Hud update
- Fixed objects would move when opening the properties dialog
- Fixed character attachments would not save properly
- Fixed a bug that would allow files to be opened as if they were directories

Update: 25 Nov, 2024 @ 9:00am

Update: 21 Nov, 2024 @ 12:37pm

1.33.3
[Added]
- Added Unlock All command (Ctrl + Shift + L)
- Added Export Selected Only to valid dialogs
- Added Export Entire Map to mapgrouppos dialog
[Fixed]
- Fixed left rotation being insane
- Fixed Alt dragging not going directly up and down, but rather in its own special 3rd direction
- Fixed Ctrl + Y toggling the hud instead of redoing
- Items that are not placeable on console will be hidden under private objects
- Fixed a DayZ bug where some military tents dont have a p3d extension
- Fixed last item in placements was not visible due to HUD cutoff
- Fixed window toggle not working on lower resolutions
- Adjusted the scroll wheel speeds in vectors from (0.5, 5, 0.01) -> (0.1, 1, 0.01)
- Increased the magnitude of arrow key modifiers Alt and Shift
- Changed default quick move speed from 10m/s -> 2.5m/s
- Fixed teleporting character when opening properties dialog
- Fixed Save having no text
- Fixed backup command not exporting a file in certain circumstances

Update: 20 Nov, 2024 @ 4:00pm

[Fixed]
- Hud could disappear at random without warning thanks to well programmed DayZ engine code
- Edit Inventory would remove you from existence
- P would no longer copy camera data
- Map could open while searching or using dialog
- You could delete your camera
- Markers wouldn't hide when hud was hidden

Update: 20 Nov, 2024 @ 2:43pm

[Fixed]
- The hover view was duplicated
- Rotating objects with Ctrl + Arrow keys was not functioning

Update: 20 Nov, 2024 @ 12:43pm

Update: 20 Nov, 2024 @ 11:58am

[Added]
- Lock Brush
- Unlock Brush
- Added Edit > Options (in place of Editor > Preferences, which will be removed in future releases)
- Any loaded models can now be placed as static objects
- Added Clear Selection
- Added Invert Selection
- Object Selection is now an toggleable button
- Added smooth teleport back to new camera
- Added smooth map controls
- Arrow key motion has returned
- Added Quick Move mode to settings
- Added Quick Move speed to settings
- Added ellipse selection
- Added lasso selection
- Added tooltip models to any static object that has a config definition listed
- Added DrawCameraLightShadows to settings
- Added HideCursorOnPlayerControl to settings
- Camera controls back in bottom left
- A new main menu camera
[Fixed]
- Snow will now be disabled by default
- Fixed placed item info displaying incorrectly when locked
- Fixed several bugs involving controlling the character
- You can no longer right click to drag the camera while hovering over a UI element
- You can no longer middle click to teleport the camera while hovering over a UI element
- Scale was not importing from init.c
- Search bar is less invasive
- Fixed map camera icon
- Fixed map icons not showing properly
- Improved Camera Handling
- Fixed a crash associated with opening menus
- Fixed Alt placing zooming around at certain orientations
- Fixed a crash associated with dragging objects sometimes
- Fixed hud sizing bars too large sometimes and running them below the lower info bar
- Cursor would sometimes be unusable after exiting to the main menu
[Changed]
- Dialogs are now much clearer and understandable
- Toggle light command moved to LShift + L
- Fixed a bug that the static category could be toggled off
- Editing Camera light reworked
- Slowed down Alt Camera movement
- Bounding box size option now available
- Increased icon fidelity across all commands
- Resized menu layouts
[Removed]
- Community Offline exports
- Builderitems dependency
- Removed precision from bottom bar
- Cinematic Camera Tool (it will return

Update: 14 Nov, 2024 @ 12:53am

[Added]
- Added changelog (meta!)
- Added minor version
- Added setting to adjust marker size (Small Medium Large Gigantic)
- Added better selection interfacing
[Fixed]
- Improved visiblity on world markers
- Improved Box Selection speed when many objects are in the scene
- Dialogs were not remembering former position
- Fixed private objects not showing objects of scope 1 (protected)
- Fixed dragging selection box on map
- Fixed donation dialog being annoying
- Fixed drag icons self deselecting when clicked on the right bar
- Fixed a bug where dropdown categories would get stuck on the screen
- Fixed dragging items around in character
- Fixed dragging objects up and down was inaccurate
- Fixed inconsistent drag box
[Changed]
- Reworked dropdown menus
- Saved right and left bar widths between instances
- Themed main UI widgets
- Redid selection box to run independent of fps
- Changed the wording on the donation dialog cuz i feel like it
- Migrated many settings to game option menu
- Reworked marker layout
- Changed icon depth

Update: 12 Nov, 2024 @ 9:04pm

- Fixed car character control
- Fixed multi object dragging shenanigans
- Updated HUD colors on selections
- Added saving backup
- Fixed text sizing on some monitors
- Migrated color settings to game options
- Fixed the ability to delete character on spawn
- Fixed properties dialog slowly moving out of view with each use
- Fixed some control player interactions
- Fixed about 35 more bugs

Update: 10 Nov, 2024 @ 11:54am

- Fixed a bug where rotating a placing object affected camera speed
- Fixed a bug where deleting an object teleported you upward