Forts
Tanya's Commander Mod (TCM)
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Update: 4 Apr @ 7:28am

Major TCM Follow Up Patch

Devices:
- Diamond Store Buff: Metal Storage 250 -> 300
- Furnace Buff: Metal Storage 50 -> 100
- Dynamo Battery Buff: Energy Storage 1000 -> 1200
- Dynamo Battery Nerf: Energy Production Rate 18 -> 17.5

Commanders:
- Architect: Passive 1 Nerf: Metal/Energy Storage Bonus +100% -> +70%


HS-Patch Devices:
- Flag Buff: Metal Production Rate 2.5 -> 3.5
- Flag Buff: Energy Production Rate 20 -> 30
- Flag Nerf: Needs more Wind exposure for max Metal/Energy Production
- Flag Nerf: Energy Build Cost 1500 -> 2000

Update: 1 Apr @ 2:00pm

Major TCM Patch

Devices:
- Furnace Fix: Remove Head Sprite Bug

Materials:
- Bracing Door Buff: Door Speed Open 80 -> 100
- Bracing Door Nerf: Door Speed Close 60 -> 50
- Armoured Door Buff: Door Speed Open 70 -> 75
- Blast Shield Door Nerf: Door Speed Open 80 -> 75
- Blast Shield Door Nerf: Door Speed Close 60 -> 50
- Solar Panel Door Buff: Door Speed Open 70 -> 75

Weapons:
- 20mm Cannon Nerf: Reload Time 28 -> 30 sec
- 20mm Cannon Projectiles Nerf: Damage Multipliers against Sandbags 1.5 -> 1
- 20mm Cannon AP Projectile Buff: Device Damage Bonus 0 -> 45

Commanders:
- Shockenaugh: Active 1 Buff: Penguin Bombs 5 -> 6
- Phantom: Passive 1 Buff: Move Period 2 -> 1.8 sec
- Phantom: Active 2 Buff: Move Period 1.5 -> 1.35 sec
- Firebird: Active 0 Nerf: Duration 18 -> 15 sec
- Firebird: Active 1 Nerf: Flak Shrapnel Projectile: Weapon damage Bonus 6 -> -6 (Still Incendiary)


HS-Patch Devices:
- Flag: Enabled = true
- Flag: Requires Water = false
- Flag: Claims Structures = true
- Flag: Metal Production Rate = 2.5 (Needs Wind exposure)
- Flag: Energy Production Rate = 20 (Needs Wind exposure)
- Flag: Metal Build Cost = 200
- Flag: Energy Build Cost = 1500
- Flag: Build Time = 30 sec
- Flag: Scrap Time = 15 sec
- Flag: Population Cap = 1
- Flag: Add to Commander Abilities: Overdrive, Warthog, Pinchfist

HS-Patch Weapons:
- Thunderbolt Bomb Projectile Buff: Secondary Incendiary Radius 35 -> 70

HS-Patch Commanders:
- Shockenaugh: Passive 2 Buff: Add You can build an additional Flag.
- Firebird: Active 3 Buff: Thunderbolt Bomb Projectile: Incendiary Radius 90 -> 140
- Firebird: Active 3 Buff: Nighthawk Flaming Paveway Bomb Projectile:
Incendiary Radius 160 -> 185
- Pinchfist Buff/Fix: Old Vanilla Passive: Propeller, Super Propeller, Smokestack,
Super Smokestack: Remove Energy/Metal Production Rate Reductions

Update: 12 Mar @ 11:30am

Major TCM Patch

Devices:
- Reactor Nerf: Energy Production Rate +30 -> +10
- Reactor Nerf: Metal Production Rate +3 -> +2.5
- Mine Buff: Energy Production Rate -5 -> 0 (Control Centre Buff)
- Super Mine Buff: Energy Production Rate -10 -> 0 (Control Centre Buff)
- Dynamo Battery Buff: Add Control Centre as optional Prerequisite

Weapons:
- Plasma Sniper Buff: Laser Sight now originates at Barrel
- Hellfire Rocket Buff: Reload Time 16 -> 15 sec

Commanders:
- Shockenaugh: Active 2 Buff: Device Energy Generation 50% -> 100%
- Buster: Passive 2 Buff: Add Reactor and Control Centre deal -50% Damage when destroyed
- Buster: Passive 3 Buff: Plasma Gun Projectile Direct Damage 8 -> 9
- Moonshine: Active 0 Nerf: Duration 2.5 -> 2.3 sec
- Moonshine: Active 0 Nerf: Gauge Damage Hitpoints 4750 -> 6000
- Moonshine: Active 0 Nerf: Gauge Attack Hitpoints 13500 -> 15000
- Architect: Passive 2 Nerf/Fix: Furnace Metal Storage Capacity (300) -> 100
- Eagle Eye: New Passive 6: AIR BURST: Hellfire Shotgun, 20mm Cannon and Cannon can be
manually detonated to spawn Shrapnels.
- Eagle Eye: Passive 6: Hellfire Shotgun Projectiles can be manually detonated and
spawn 6 Flaming Flak Shrapnel Projectiles each
- Eagle Eye: Passive 6: 20mm Cannon Projectiles can be manually detonated and
spawn 12 Flak Shrapnel Projectiles each
- Eagle Eye: Passive 6: Cannon Projectile can be manually detonated and
spawn 2 Heavy Mortar Projectiles
- Eagle Eye: Passive 2 Nerf: Weapon Inaccuracy -35% -> -25%
- Eagle Eye: Passive 3 Buff: Sniper, AP Sniper: Laser Sight now originates at Barrel
- Eagle Eye: Passive 3 Buff: Sniper automatic Anti Air enabled (can still be disabled)
- Eagle Eye: Active 1 Nerf: Minigun Projectile Bonus Splash Damage 5.95 -> 5.1
- Eagle Eye: Active 1 Nerf: Flak Shrapnel Projectile Bonus Splash Damage 3.4 -> 2.55
- Eagle Eye: Active 2 Buff: Minigun, Gatlinggun, Flak, Shotgun, Hellfire Shotgun, 20mm Cannon, Cannon: Laser Sight now originates at Barrel
- Pinchfist Buff/Fix: Old Vanilla Passive: Mine, Super Mine, Super Turbine:
Remove Energy/Metal Production Rate Reductions
- Pichfist: Active 2 Nerf: Technolgy Metal Generation 500% -> 450%

HS-Patch Devices:
- Propeller Buff: Energy Production Rate -3 -> 0 (Control Centre Buff)
- Super Propeller Buff: Energy Production Rate -5 -> 0 (Control Centre Buff)

HS-Patch Weapons:
- Deckgun Buff: Hit Points 400 -> 500
- Deckgun Buff: Reload Time 22 -> 20 sec
- Deckgun Projectile Buff: Hit Points Projectile Shoot Down Radius 40 -> 30
- Deckgun Flaming Projectile Nerf: Anti Air Hit Points 30 -> 22
- Thunderbolt Ammunition Buff: Build Time 20 -> 18 sec
- Thunderbolt Projectiles Buff/Fix: Explosion On Touch true -> false
- Thunderbolt Bomb Projectile Buff: Max Age 10 -> 60 sec
- Nighthawk Projectiles Buff/Fix: Explosion On Touch true -> false
- Nighthawk Paveway Bomb Projectile Buff: Max Age 10 -> 60 sec
- Orbital Laser Focus Ammunition Nerf: Energy Build Cost 9500 -> 10000

HS-Patch Commanders:
- Phantom: Passive 1 Buff: Remove Propellers from being excluded
- Eagle Eye: Passive 2 Nerf: Weapon Inaccuracy -35% -> -25%

Update: 5 Mar @ 1:06pm

TCM Patch

Mods:
- plus 4 Metal Production Buff -> Metal Production Rate +0.5
- plus 8 Metal Production Buff -> Metal Production Rate +1

Weapons:
- Cannon Projectile Buff/Fix: Now Destroys Shield Bubble with 1 Projectile

Commanders:
- Buster: New Passive Ability (2): BUNKER UP:
Reactor and Control Centre have +100% Hit Points.
- Warthog: Passive 1 Buff: Add Reactor

HS-Patch Weapons:
- Deckgun Buff: Projectiles 2 -> 3, Round Period 0.3 -> 0.15
- Deckgun Projectile Nerf: Direct Damage 350 -> 200
- Deckgun Projectile Nerf: Ray Damage 20 -> 12
- Deckgun Projectile Nerf: Ray Damage Limit 2500 -> 1600
- Deckgun Projectile Nerf: Anti AIr Hitpoints 44 -> 30
- Deckgun Projectile Nerf: Projectiles to destroy Shield Bubble 3 -> 4

HS-Patch Commanders:
- Scattershot: Passive 4 Nerf: Cryo Launcher Reload Time +1 -> +3 sec

Update: 16 Feb @ 10:41am

Update: 16 Feb @ 6:29am

TCM Patch

General:
- Add NOTE at the start of a game: "New Upgrades for Minigun, Incendiary Mortar, Flak, Rocket, Metal Store and Battery!"

Weapons:
- Hellfire Shotgun Buff: Reload Time 22.5 -> 18 sec
- Smoke Bomb/Flak/Shotgun/Plasma Sniper Buff: Reduce Height to Rocket Height

Commanders:
- Firebird: Active 1 Buff/Fix: Machine Gun Heat Period 1.2 -> 1.8
- Spook: Active 1 Nerf: Incendiary Mortar/Heavy Mortar/Nebelwerfer/EMP Rocket/Rocket Reload Time = 12.5 sec

HS-Patch Weapons:
- Shield Dome: Plasma Sphere Projectile Nerf: Added Air Impact Effects for (Howitzer, Atom Cannon,) Ray Cannon Projectiles
- Shield Dome/Cryo Launcher Buff: Reduce Height to Rocket Height

Update: 18 Jan @ 8:22am

TCM Follow Up Patch

General:
- Commander Descriptions Fix: Buster, Overdrive, Spook


Hs-Patch Weapons:
- Orbital Sweep Marker Buff: Laser Projectile Spawn StdDev 144° -> 144° - 118,8°

Update: 14 Jan @ 3:37pm

Commander Descriptions Fix: Overdrive, Eagle Eye

Update: 14 Jan @ 2:15pm

Major TCM Patch

General:
- All Commander Descriptions: Passive and Active Abilities now have a descriptive Name consisting of three or fewer Words! Also generally some Adjustments.

Weapons:
- Flak Buff: Shrapnel Anti Air Damage Multiplier against Atom Cannon Projectile 0.67 -> 0.85
- Firebeam Nerf: Incendiary Offset -60 -> -70

Commanders:
- Buster: Passive 6 Removed
- Buster: Active 1 Buff: Atom Cannon Projectile EMP Duration 12 -> 14 sec
- Moonshine: Active 1 Buff: Add Portal
- Hurricane: Passive 4 Buff/Fix: Adjust Magnabeam Direct Damage
- Warthog: Passive 3 Buff: Projectile Gravity +0% -> +30%
- Warthog: Passive 3 Buff/Fix: Adjust T3 Cannon Projectile Spawn Speed
- Eagle Eye: Passive 5 Removed
- Eagle Eye: Passive 3: Add Sniper has automatic Anti Air option from Passive 5
- Eagle Eye: Active 4 Removed
- Eagle Eye: Active 3 Buff/Fix: Add All Weapons from Active 4
- Eagle Eye: Active 6 (Now 5) Buff: Add Sniper


HS-Patch General:
- Add NOTE at the start of a game: "Shield Domes only fire manually! Deckguns are unlocked by the Workshop!"

HS-Patch Commanders:
- Moonshine: Active 1 Buff: Add Portal
- Hurricane: Passive 4/Active 1 Fix: Adjust Magnabeam Beam Duration
- Warthog: Passive 3 Buff/Fix: Add Magnabeam

Update: 14 Jan @ 2:13pm

Blub! :3