Rivals of Aether

Rivals of Aether

Quagsire
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Update: 2 Apr, 2021 @ 5:35pm

v2.1

Update: 22 Mar, 2021 @ 8:57pm

v2.1

Buffs:
Ustrong fixed to connect better.
Dash Attack - .6 kbs -> .7 kbs
UAir - 6 bkb, .65 kbs-> 7.5 bkb, .75 kbs on all hitboxes except the spiking hitbox
FAir - Angle 30, 6 bkb .5 kbs -> Angle 40, 7 bkb, .7 kbs on the sweetspot
BAir - Angle 35, Angle flipper 6 -> Angle 145, Angle flipper 0
Mud FSmash - Angle 35, .6 kbs -> Angle 40, .75 kbs

Nerfs:
Dtilt friction bug fixed

Quality of Life:
Added Kirby, Feri, Agent N. support

Update: 12 Mar, 2021 @ 7:51pm

v2.0

The biggest patch in Quagsire's history. We replaced several attacks, restructured his gimmick, made a lot of balance changes, and made lots of quality of life changes.

New Attacks:

Dash Attack: Belly Flop, decently fast. Covers more ground than most of Quagsire's attacks, and kills well.
Up Strong: Whirlpool, a long lasting multihit move with a two-hit Shoryuken finish. Does good damage, fairly fast, but kills late. You can move around during the multihits by holding left or right, but be careful, the opponent might fall out if you move too far.

Heavily Modified Attacks:

Up Tilt: Water Spout, Quagsire now summons a water spout in front of him for his Up Tilt. This gives better coverage in front of him, and the water multihits do more damage.
Mud Up Tilt: Mud Spout, Up Tilt now has a Meter Buff, with the water spout becoming muddy and going above and behind Quagsire. This move is similar to Shovel Knight's Uptilt but smaller and faster. Great for combos and racking up damage.
Mud Forward Strong: Mud Forward Strong will now cause rocks to sprout from the ground. The buff gives Fstrong much more disjoint and makes it last much longer. This move has much less horizontal movement than Stage 1 and Stage 2 Fstrong, but has more horizontal range and lasts longer to compensate, as well as killing earlier.


Gimmick Changes:

I realized before that the gimmick was unfocused and not clear to new players. I tried to fix this and centralize things.
Meter now acts as follows:

At Stage 2, Quagsire's Tilts and Movement are buffed.
All his Tilts, his Wavedash, and Dash have new mud animations and behave differently.

At Stage 3, Quagsire's Strongs and Grounded Specials are buffed.
All his Strongs, Grounded Fspecial, and Grounded Uspecial have new mud animations and behave differently.


Balance Changes and Quality of Life Changes:

To be honest, this patch has been in the works so long that I can't remember all the small balance and quality of life changes... I guess try to find them yourselves! Sorry :)

Hope everyone has fun with the new patch!

In addition, the patch comes with a new stage, Woop Troop HQoop! Check it out!

Update: 30 Dec, 2020 @ 9:21pm

v1.3

Decent size patch...

Nerfs:

- Fspecial can no longer be hitfalled

Buffs:

- Dspecial gains more meter per use 25 -> 35
- Reduced Mud Uspecial Startup 18 -> 14
- Increased Mud Uspecial Knockback 9 -> 10
- Bair Knockback Scaling Increased 0.6 -> 0.7
- Nair Links better now

Quality of Life:

- Dspecial no longer goes off ledges
- Dtilt no longer goes off ledges
- CSP changed
- Added Steve Death Message Support
- Added Munophone support
- Removed Bonk from Dair :(

Update: 18 Nov, 2020 @ 5:33pm

1.23

BUFF?:
Removed Ability to Hitfall Uspecial and Mud Uspecial

NERF:
Uair Landing Lag Increased 4 -> 8
Uair Spike Hitbox Base Knockback Decreased 6.9 (nice) -> 6 (not nice but more balanced)
Dair Landing Lag Increased 4 -> 8

QOL:
Uair hitbox angles changed to be in multiples of five.

Update: 13 Nov, 2020 @ 5:34pm

v1.22

NERF:
On_mud is no longer true while standing underneath platforms on Spirit Tree

QOL:
Dspecial Pallete fix.

Update: 12 Nov, 2020 @ 7:58pm

v1.21

BUFF?:
Uptaunt hitbox is really strong now...

NERFS:
Increased Ustrong Hitpause Scaling 0.5 -> 1.05
Increased Friction during Fstrong 0.25 -> 0.4

QOL:
Fixed Dspecial Animation Looping Issues
Added BONK to dair :)
Fixed Issues with Burn Effect From Ustrong
Quagsire can now use enemy Quagsire's puddles.

Update: 25 Oct, 2020 @ 3:32pm

v1.2

The first major patch for Quagsire, with a decent amount of balance changes and bug fixes.

NERFS
Increased Nair Landing Lag 4 -> 8
Decreased Jab 1 Extra Hitpause 4 -> 1
Increased Dstrong 1 Startup 7 -> 10
Decreased Airdodge Speed 7.5 -> 7
Decreased Waveland Adj across all mud levels.
As Mud level increases, Quagsire becomes lighter to better encourage a rushdown playstyle with mud and to discourage camping.

BUFFS
Slightly changed Nspecial Stats for less startup and endlag.
Increased Nspecial Hitpause 3.5 -> 4.25
Increased Nspecial Hitpause Scaling 0.5 -> 0.55
Fspecial Kill Hitbox Increased Knockback 6 -> 7.5
Fspecial Kill Hitbox Increased Knockback Scaling 0.6 -> 0.65
Fspecial 2 Knockback Increased 7 -> 7.5
Fspecial 2 Knockback Scaling 0.6 -> 0.65
Increased Initial Dash Speed when using Mud Run 7 -> 10
You can hold down Special during Dspecial to continue rolling. This will make charging mud far easier and less annoying.

QUALITY OF LIFE CHANGES
Uspecial and Mud Uspecial will connect far more consistently now.
Fixed issue where Mud puddle would disappear after landing a KO and immediately dying, then pressing Nspecial.

Update: 21 Oct, 2020 @ 6:16pm

1.14

Fixed Issue where Sandbert Portrait appeared on Victory Screen

Update: 21 Oct, 2020 @ 2:19pm

v1.13

Tiny tiny patch, removed Debug Text.