Space Engineers

Space Engineers

Azimuth Remastered
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Update: 7 May, 2024 @ 6:45pm

Azimuth Remastered Update Notes(Update: May 5/7/2024): Mod Update: Console Fix
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=>Test fix for console users.
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Update: 30 Apr, 2024 @ 3:22pm

Azimuth Remastered Update Notes(Update: April 4/30/2024): Mod Update: Component Fixes
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=>Added missing "Motor" Component from the Turbofan blocks.
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Update: 13 Sep, 2023 @ 11:42pm

Azimuth Remastered Update Notes(Update: September 3/14/2023): Mod Update: Particles Code Tweaks
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=>Fixed the smoke and muzzle flashes were not where they should be after the major update.
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Update: 12 Mar, 2022 @ 8:15am

Azimuth Remastered Update Notes(Update: March 3/12/2022): Mod Update: Weapons Code Tweaks
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=>Large ship Gatling guns and turrets no longer share the same sub-type id with the game, they are now their own stats(which we will re-balance in Update 6), but now we have full control over them! HAAHAA!!

=>Fixed Target Lead indicator was bugged with the weapons sometimes.

=>Last patch until Update 6!
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Update: 12 Mar, 2022 @ 7:45am

Azimuth Remastered Update Notes(Update: March 3/12/2022): Mod Update: Weapons Code Tweaks
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=>Lowered ammo ranges to 800- hopefully this will fix the lead indicator being buggy.

=>Added the following line to the Weapons.sbc file- ShotsInBurst="180" />
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Update: 26 Feb, 2022 @ 10:07am

Azimuth Remastered Update Notes(Update: February 2/26/2022): Mod Update: Weapon Overhaul Code Updates and Balancing
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=>Patched out the unfinished Azimuth Industrial Ion thruster from the mod, this should resolve the potential crashes on Xbox and PC.
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Update: 13 Feb, 2022 @ 2:05pm

Azimuth Remastered Update Notes(Update: February 2/13/2022): Mod Update: Weapon Overhaul Code Updates and Balancing
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=>Added New Descriptions for all the Weapons.

=>Added code comments for adding new weapons to the pack, and will be far easier than ever before.

=>Fixed Range was saying 1000, but the weapons maxed out at 800 in the description.(I hope)

=>Fixed Small/Large ship Fixed Gatling Guns had no more muzzle flash or smoke effects after the major game update.(Full rewrite of the entire Weapons.sbc file, this was a massive amount of work.)

=>Fixed Small/Large ship Gatling Turrets had no more muzzle flash or smoke effects after the major game update.(Full rewrite of the entire Weapons.sbc file, this was a massive amount of work.)

=>Fixed missing 0 in the .25 for inventory code for all Weapons.

=>Large Ship Fixed Gatling guns now have a fire rate of 3500(Max allowed by the game.)

=>Large Ship Turrets now have a fire rate of 3500(Max allowed by the game.)

=>Large ship NATO_25x137mm now have a range of 2000(As per the game's new weapon tolerances.

=>Small Ship Fixed Gatling guns now have a fire rate of 1000(Max allowed by the game.)

=>Small Ship Micro Turret now has a fire rate of 500.

=>Small Ship Turrets(aside from Micro turret) now have a fire of 1000.
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Update: 10 Feb, 2022 @ 2:40pm

Azimuth Remastered Update Notes(Update: February 2/10/2021): Mod Update: Code Fixes and Weapon code Updates
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Fixed the Large ship rate of fire was so high that the barrels stopped spinning after the major game update.(Can't stop me nooooooooow!!)

Small ship rate of fire is now 1000.

Large ship rate of fire is now 3500.

The muzzle flash and smoke will return in the next update.
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Update: 26 Dec, 2021 @ 3:18pm

Azimuth Remastered Update Notes(Update: December 12/26/2021): Mod Update: Symmetry Fixes
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=>Fixed Mirroring for the Micro Generator and Tank.
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Update: 26 Dec, 2021 @ 12:56pm

Azimuth Remastered Update Notes(Update: December 12/26/2021): Mod Update: Preparations for stuff!
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Preparing for the next Azimuth content update!!
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