Avorion

Avorion

[2.0] - (SDK) Overhaul - Ship & Station Generation
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Update: 5 Sep, 2021 @ 7:56pm

1.1.0:
- Added dedicated turret merchants for newly spawned Equipment Docks

Update: 5 Sep, 2021 @ 2:03pm

1.0.9:
- Updated various files for 2.0 Changes

Update: 26 Dec, 2020 @ 11:16am

1.0.8:
-- Fixed and issue where I messed up the scrapyard right before Uploading the last tested update.

Update: 23 Dec, 2020 @ 12:56pm

1.0.7:
-- Updated the SDKScrapyardExtension.lua for performace & cleaner sector.
-- Fixed a bug that prevented Scrapyard Sectors from spawning in new games.
-- Added two new sector types, Mega asteroid fields and Military Stongholds.
-- Replaced the vanilla Scrapyard sector with my custom Scrapyard sector.

Update: 9 Dec, 2020 @ 9:05pm

1.0.6:

  • Added compatibility with the Xsotan Dreadnought mod so it will use the Overhaul's Designs.
  • Added the ability for players to found fully functional Scrapyards.
  • Adjusted the scrapyard background scripts to only count wreckages above a certain size.
  • Scrapyards now sell salvaging turrets. (Only on newly generated stations)
  • Resource Depots will now sell mining turrets. (Only on newly generated stations)
  • (temp fix) Pirate Attacks will occur every 30 - 60 mins randomly instead of every 15 mins.
  • Stopped the game from breaking up wrecks when generating new wrecks for performance.
  • Fixed a bug that prevented other mods from adjusting Summoner spawns.
  • Fixed the ship generation to detect if you are outside the barrier. This should prevent the random small amount of avorion from spawning outside the barrier.

Update: 15 Nov, 2020 @ 6:30pm

1.0.5:
-- Added Scrapyard Fixes and Rebalances.

Update: 13 Nov, 2020 @ 4:00pm

Silent Update:
-- Added the remaining storage for Vanilla functons that were being Overwritten. These are not being used by anything because they are new and do not require a version update.

- Special thanks to Bubbet for finishing the missing items for me.

Update: 13 Nov, 2020 @ 4:24am

1.0.4:

  • Added 21 new Ship and Station Designs by Drazhill.
  • Added Global Faction Pack assignments. Each faction will be assigned one of the loaded packs which is will use to generate items. (This will apply to currently generated factions)
  • Created the Mod Extension which will allow other creators to build Global faction packs to add to the game. (Creating a Discussion for these)
  • Fixed Xsotan Scouts not spawning with the built Designs.
  • Adjusted Summoner Minion spawns: 2/5 will be Hunters, 2/5 will be Decimators, 1/5 will be Annihilators.
  • Placed a Limit on the number of Summoner Spawns based on the difficulty level. 8 on Easy, 14 on Insane.
  • Placed a Limit on the number of Reclaimers a Summoner can spawn.
  • Placed a Limit on the number of Reclaimer Spawns based on the difficulty level. 25 on Easy, 50 on Insane.
  • Set the max number of Latcher Spawns in a sector set to 15 globally.
  • Increased Latchers weapon range to 2km (was 1.2km).
  • Quantum ability completely rebuilt to scale with difficulty.
  • Quantum ability uses a Charged based mechanic for jumps instead of accumulated hits which allow you to drain them of the ability to rapidly jump.
  • Adjusted the Pirate Generation and scaling to be more uniform. This should prevent excessively large Pirate ships from attacking sectors.
  • Adjusted the Pirate Scaling when more than one player is in a sector. Reduced the overall factor by 1/10 for balance.
  • Almost all Boss fights now scale with the difficulty level. I'll add additional mechanics in future updates for this.
  • Fixed "The 4" so they spawn in ships more reasonable for their jobs.
  • Fixed "Specimen 8055" so it spawns using a ship more reasonable for its fight.
  • Fixed "Fidget" so it spawns using a ship more reasonable for its fight.
  • Added a custom Ship design for Boss Swoks.
  • Boss Swoks now has his own custom faction: The Pirate Guild, which will be expanded in future updates.
  • The AI, Big Brother, and the Corrupted AI all have custom Designs by Black Disciple.
  • The Laser Boss has a custom-built design now provided by Black Disciple.
  • All stations have two chances (40% & 25%) to get turrets.
  • Fixed a bug that prevented Titan class ships from spawning.
  • Reworked the generator to make it truly randomized for each ship being generated.
  • Store various vanilla function calls that were being over-written to variables to allow for use if needed.

Update: 30 Oct, 2020 @ 9:35pm

1.0.3:
- Patched a bug in the code that allowed Xsotan to spawn with avorion outside the barrier.

Update: 29 Oct, 2020 @ 11:02am

1.0.2:
- Content Update: 66 New Designs by Nyancat, Sivcorp and Black Disciple.
- Xsotan Update: Custom generator with two new ship classes.
- Texture Overrides: Replaced the default armor texture to improve visuals of large stations that use armor. (Space Camo = Bad)
- Stations: Fixed the Construction Sites throwing errors and not working.
- Pirates: Globally Reduced the size of all pirates.