Kenshi
Idle Stands Placement Fix and Boring Balance Patch
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Update: 1 Dec, 2020 @ 1:23am

- Thanks to The Red for noticing that South Hive weren't included in the original, so now they are
- While I was in there, some base-game Skeleton subraces also were not included, so now they are too

Update: 28 Oct, 2020 @ 3:21pm

OKAY! All wonkiness with the node placement arrows should now be fixed, and the mats should show really honestly no-foolin' which way the character will face.

- REVERTED all Military-type idles, i.e. all the guard stuff, back to "Gate" type nodes, meaning no one will use them unless deliberately assigned. Otherwise you wind up with your farmers and crafters bumping your guards out of the way and taking their place on the front lines. So the "guard" type nodes must be set as deliberate jobs.

- All other fun "idle" poses that Lhama made are set as "chair" types, meanjing that idle characters will randomly seek them out and use them when they have nothing else to do. So your farmers will randomly bust out dancing. Or falling down drunk.

I think that covers most of the original intent behind the mod, and the original mod that inspired it. The nodes were a PITA to sort out, the coordinate system is weird, but they SHOULD all be fixed and accurate now. Thanks for being early users of a new mod!

Update: 28 Oct, 2020 @ 10:33am

- Found an odd multiplier that made MA training possible to 14. It is now 10 as intended.

- Cleaned up some leftover orphan references that were causing missing or broken animations to linger, or seem placeable

- Changed all functionality types for non-training markers to CHAIR instead of GATE, meaning, your idle characters may choose to go use them of their own accord without needing to be assigned. Makes the place look much more naturally alive.

Update: 28 Oct, 2020 @ 9:04am

Initial upload.