Garry's Mod

Garry's Mod

Titanfall 2 Assault Rifle Props
Showing 1-8 of 8 entries
Update: 29 Jan, 2024 @ 2:36pm

- Revamped all textures: file size should be reduced after converting most DXT5 textures to DXT1.
- skin31 skins now support color mapping. Use the 64-bit branch to avoid attachments on the model being colored.
- Exponent maps have been reworked, in conjunction with the Shared Assets pack's changes.
- Removed the redundant "potpv_weaponname_" prefixes on main & bodygroup smds.

Update: 2 Jan, 2022 @ 10:10am

- Added skin to Flatline
- Tweaked Masterwork and Blue Fade skins
- Added Halloween skin to R-201

Update: 8 Nov, 2021 @ 12:24am

- Tweaked envmap values on Crimson Fury skin for R201.

Update: 29 Aug, 2021 @ 3:05pm

- Fixed G2A5 skin 2 using albedo and specular maps being switched
- Fixed G2A5's skin 2 not having the correct phong map; it should have phong highlights now
- Tweaked all Purple/Blue Fade skins to be more reflective
- Tweaked all golden Mastework skins to have golden color more brightened

Update: 1 Jul, 2021 @ 9:13pm

removed "ar_" prefix on models

Update: 25 Feb, 2021 @ 11:51pm

- Fixed the G2A5 using the wrong exponent map.

Update: 20 Feb, 2021 @ 1:49pm

- Darkened the phongexponent textures' red channel; weapons should no long have overtly tight phong highlights
- Bump maps now hold a gloss map texture in their alpha.
- Diffuse maps now hold a specular map texture in their alpha.
- Switched the R-101C's "blank" bodygroup for optics down the list; AOG sight is now visible by default.
- fixed the phy models for R-201 and R-101C not being concave.

Update: 28 Oct, 2020 @ 6:33pm