Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Para Bellum submod - Alternative Campaign AI
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Update: 20 Jun, 2021 @ 2:27pm

- Added Skidvar´s fantastic script mods: Random Personalities, Starting Ranks, Changing Capitals and Supply lines, to add new mechanics to the campaign.
- Revised political power system values, so now it is more important to keep an eye on the opposing parties and keep a balance.
- Increased mercenary pools and levies from client states (compatible with the population system), so now you can recruit an important amount and variety of troops from your client states.
- Revised AI priorities and tasks order.
- Historical events chronicle also added to HatG, CiG and IA campaigns.
- Improved AI construction rate, to allow better garrisons and sooner development of custom cities like Carthage, Alexandria, etc., that includes custom models since tier III.
- Fixed the ladders issue in some siege sceneries.
- Improved autoresolver system, now it takes into account the hoplitic infantry class .
- Translations updated.
- Slaves/revolts chances fine tuned.
- New campaign map image.
- Other tweaks to allow more realistic development and better survival chances for the major factions.

Update: 23 May, 2021 @ 12:34pm

- Diplomacy balanced, to allow powerful factions to increase their initial persistence chances.
- Translations updated.
- Minor fixes to match the updated different parts.

Update: 18 May, 2021 @ 9:34am

- Revised economy: Reduced the capital bonus income as much as possible. To balance, now the low tier buildings provide a bit more of income. This way is easier to develop strong economies in other regions also, and don´t rely so much on the capital, adding a nice strategic factor, and I think that could help to guarantee the initial persistence of factions like Rome or Carthage.
- Removed squalor from agriculture buildings, that didn´t make much sense.
- Fauna populating the battlefield maps is increased in quantity.
- Historical battles rework: all except Alesia and Teutoburg are rebalanced and include more accurate army compositions. The Nile map is extended so you can see the pyramids up close.
- Historical events chronicle added to the main campaign messages. All credits go for the EB, DeI and RTR III teams.
- Increased traffic in trade routes between 100-200%. Credits for Boicote.
- Better zoom in and out levels for all campaigns.
- Updated the translation files -> check mod description.

Update: 3 Feb, 2021 @ 4:19pm

Fixed grey shields in some of the vanilla roman legionary units.

Update: 13 Jan, 2021 @ 12:05pm

Debugged tables.

Update: 31 Dec, 2020 @ 9:16pm

Fixed units experience threshold.

Update: 31 Dec, 2020 @ 9:53am

Roman, Galatian and Pergamon garrisons improved/fixed, and adjusted the experience bonuses and some of the buildings effects.

Update: 23 Dec, 2020 @ 6:02am

- Improved recruitment and garrisons system: each unit has been revised in every campaign and building, so each faction expands its roster and is more unique. This also applies to the 393 factions unlocked through the Para Bellum - Factions mod.
- Other minor fixes to bring more fun to the campaign ¬¬

Update: 31 Oct, 2020 @ 2:59am

If you want peace, prepare for war.