DayZ
DayZ Editor Loader
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Update: 22 Jul, 2022 @ 5:34pm

DayZ Editor Loader v1.34

[Fixed]
- Fixed bullets and 40mm grenades getting stuck in builds

Update: 8 Feb, 2022 @ 4:18pm

- Removed additional logging
- Fixed exploit that would allow cheaters to remove buildings on server

Update: 21 Dec, 2021 @ 12:33pm

Fixed meta.cpp missing, sorry!

Update: 21 Dec, 2021 @ 12:08pm

Full changelog available at https://discord.com/invite/mTHWvZxBTt

Update: 28 Nov, 2021 @ 1:30pm

- Implement safety checks for persistent and non-existent objects

Update: 5 Oct, 2021 @ 9:57am

Version 1.32
- Moved all .dze files to mission folder as of 1.14
- Fixed some bad logging
- Optimized load times

Update: 30 Aug, 2021 @ 6:31am

Version 1.31

- Fixed Network Lights not updating for clients in Multiplayer
- Fixed EditorLoaderModule::LoadCustomBuilds not being used due to the hotfix, thanks Enfusion

Update: 28 Aug, 2021 @ 2:32pm

- Fixed builds not loading, sorry about that!

Update: 28 Aug, 2021 @ 2:05pm

- Added Version 3 support to EditorObjectData which adds
Serializable parameter support
Attachment support
EditorOnly, Locked, AllowDamage and Simulate parameters

- Added EditorLoaderModule::LoadCustomBuilds
- Added support to load Networked Lights

- Removed old cache files from inside of pbo, downsizing by 99%

Update: 16 Jul, 2021 @ 8:49am

Added a completely new deletion method in this update. You will need to re-delete your builds one last time on this one.

New deletion method is update-proof and deletes 40k objects per second with the binarized mode turned on. You can now delete NWAF with minimal loading impact.

For more info, join the Discord https://discord.com/invite/z65nVkU