Empyrion - Galactic Survival

Empyrion - Galactic Survival

Project Eden 1.4 (Obsolete)
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Update: 4 Feb, 2021 @ 8:38pm

Major update for Project Eden:
This updates Project Eden for Empyrion 1.4.
I am planning on another update around the 12th of February, so if you are thinking of starting a new game you might want to wait until next week.
Reforged Eden will be updated in a few days.

As always, make a backup of your save games.
For single player, simply restart Steam to make sure you get the update.
For servers or local copies of the scenario, you will have to manually update the scenario files.
A new game is NOT required, but some changes and fixes only apply to new games.



General:
Empyrion version 1.4 greatly expands what custom content is allowed in a scenario, increases the block ID limit, and changes how block IDs are assigned.
For general information on what has changed in 1.4 please see the Empyrion 1.4 update notes here: 1.4 update notes[empyriononline.com]
If you are running a server with EAH please read over the change log for EAH here: EAH 1.4 info[empyriononline.com]

This update to Project Eden changes all the existing custom Eden blocks over to the new ID ranges, makes a lot of random fixes to the scenario, and adds in some custom POI turrets and devices for some of the NPC factions.
Not all of the new POIs of the default game are being added to the scenario in this update. Next week I have 5 days off work to work on the scenario and will be doing another update then to add in a lot more content.
That would be a better time to start a new game.

You no longer gain additional unlock points by relogging at max level due to a bug fix in Empyrion so I added several new ways of obtaining unlock points, including a repeatable research mission.

Also added new custom assets for use in the scenario.
Custom assets included in the scenario may be covered under one or more third party licenses. Their use or distribution outside of the game is strictly prohibited.
This means you can run the scenario or host it on a server, but you can't unpack and modify the assets for use in your own projects, profit from them, or use them outside the game.


Known Issues:
Game:
- You will have to rediscover all factions again due to game changes in 1.4. Your reputation level will not be reset, it will simply be hidden until you discover a NEW POI belonging to that faction.
- You have to unlock some items in the tech tree again (biofuel, etc).

Scenario:
- The lighting on Hydroponics Bays is a little messed up.
- Not all the new POIs and patrol vessels of 1.4 made it in to Project Eden for this update yet.
- The systems for the default missions might have Kriel or other POIs and patrol vessels when they shouldn't.


Please read below for the full change log:

Update: 4 Feb, 2021 @ 8:33pm

Full change log:

Blocks and devices:
- Changed all Project Eden custom blocks to the new block ID format for block IDs 2048+.
- Kept old IDs in use for old versions of all Project Eden blocks for save game and blueprint compatability.
IMPORTANT: Replace any Project Eden blocks you're using in your blueprints with the new versions as soon as possible. They will be removed in a future update and this will remove them from your blueprints and save games.
- Added a warning about replacing old blocks to the tooltips of old blocks. You can now pick them up with a multitool to obtain the new versions of them, or use the itemmenu or console commands to give yourself the new blocks.
- Started adding new items in item ID range 3000-3499. If you want to add your own custom items and keep them compatible with Project Eden, please avoid those ID ranges as well as IDs 1700-1899.
- Added new Eden Alien Blocks group for creative mode that contains a bunch of the default and Eden blocks for use on POIs.


Progenitor Tech:
- Updated Object 1, 13, 42, and 276 to fix unclear puzzles and redesign the switches.
- Added progenitor technology fragments to more POIs in Decay.
- Added Voidium to a few more planet and moon types and set it so they always have at least 1 instead of 0-1.
- Updated data caches with randomized loot. Should give more data chips overall.
These changes should make obtaining Progenitor tech less of a grind, but it's still not meant to be easy or quick. These are extreme end game items meant to be very difficult to obtain.
I'll be adding more to this whole system later, possibly even redesign it, so don't think that the current balance will stay.
Don't forget on servers you can specify whether translation keys get used up or not.



Factions:
- Corrupted ships have powerful new disruptor turrets. Updated the Corrupted Trio encounter with more powerful shields on the Banshee and Synkentrosis. Updated the Corrupted Xenuan Carrier with more powerful shields and more Distruptor Turrets.
- Added reinforced cargo containers to Corrupted Encounters that are filled with loot.
- The Syndicate have developed new blaster turrets that deal moderate damage to both hull and shields.
- ASC has added new defense turrets to The Black Fleet.
- Added new reinforced cargo containers to Drone faction ships. These should be more likely to survive a battle so you get at least some loot.
- Set despawn time of Drone Swarmers loot to the default 2 minutes and gave them a chance of dropping salvaged processors.
- Updated Drone Nests, Drone Assemblers, and Drone Controllers/Mothers and set them all to the Drone faction.
- Added ore and light defense turrets to Polaris UIM Mining Fleets. Updated cargo boxes.


Missions:
You no longer get additional unlock points from restarting the game (default game change) so I'm adding more ways to get unlock points.
- Added unlock points as a reward to many missions.
- Added repeatable mission to perform research at a UCH Research Vessel to gain unlock points (Research group of the Solo tab in the PDA).
- Added extra rewards to some missions.

- Changed default mission systems to use fixed names and sectors. You can now search for them on the galaxy map. (for example search for High Security, Sigma Zero, etc). All mission POIs should now always spawn within those systems.


Misc:
- Adjusted docking arrows on UCH Research Ships so they don't clip into the floor.
- Added a few more custom icons.
- Updated Lost Colony LCD screens and reduced some of the loot. (It was too good for how easy it was to complete. LCD screens will be replaced with dialog in the future).
- Added decals to the Crashed Prison Transport on the Rogue starters.
- Minor updates to Lost Colony Ship. Changed player sentry to alien sentry and updated some of the LCDs and added decals.
- Updated orbital Polaris Refinery. Removed customer service NPC since you can now buy bulk ore with a connected inventory.
- Fixed incorrect marker for Lead Researcher on some UCH Research Ships.
- Fixed incorrect description on Stamina Nanite Injector.
- Changed Magmacite into a proper ore. Now has a small chance of giving extra goodies. :D
- Added more loot to some POIs that were lacking in loot.
- Fixed cyborg loot in Black Pyramid.
- Removed secondary fire mode from Super Shotgun because it would teleport your shotgun shells to Doomguy if you held down right click.
- Updated effects on the Andromeda-Decay Ancient Warp Gate.
- Removed bugged Pentaxid Crystals on Crystaline Moons. No more infinite Pentaxid.
- Moved the Andromeda and Decay warp gates further apart to allow for greater warp ranges without breaking the mission. They are now 201LY apart so a warp range of up to 200ly is safe.

- Added Hydroponics Bays for all vanilla crops. A single block that acts like a 3x3 plot of sprouts you can harvest at once for convenience. Unlock in the tech tree under Capital Vessel/Base.
- Added data pads to some custom loot tables and increased the chances of them dropping.
- Added navigational data that can be turned in at research computers on UCH research vessels to increase your maximum warp range. You can find them as rare or ultra rare loot or as a reward from some missions.
- Probably a bunch of other misc changes I had forgot.


Credits:
Dead8Eye - Predator K29, Procyon LC 333
Spanj - SFS Materest Class Frigate
Noxi - Steal-Jam-(GR)

Update: 21 Dec, 2020 @ 11:14pm

Hotfix:
- Temporarily fixed a CoQ loop in the Sphere Access 1 playfield by adding a freighter.

If you want to fix your existing save games in single player or on your server, you can copy the new playfield.yaml in EdenSpaceProg_DysonAccess1 from the Playfields folder of the scenario and overwrite the playfield.yaml in the Templates/Sphere Access 1 folder of your save game.

See the Project Eden Configuration Guide on where to find the scenario data. Only do this if you are confident with copying files and configuring scenarios. If you don't want to bother, then just don't warp to the Sphere Access 1 system, or wait to see if the bug will be fixed in the game.

Bug report: https://empyriononline.com/threads/coq-loop-if-a-space-playfield-yaml-has-drones-but-no-patrol-vessels.96602/
Project Eden Configuration Guide: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1703779262


A reminder to servers to please check for updates to the scenario whenever there is an update to Empyrion. You need to manually update the scenario on your server otherwise it can cause issues.

Update: 18 Dec, 2020 @ 10:32pm

- Added new PDA intro message to starting planets that don't have any story missions on them.

Update: 16 Dec, 2020 @ 2:33am

Update for Empyrion 1.3:
My work schedule hasn't left me as much time to work on the scenario this year so this is mostly a compatiblity update.
For the most part most of the content of 1.3 should be in and the default missions should work okay. There might be some missing default game POIs and such.
My plan is to take some vacation time off work early next year to hopefully come out with a more content heavy update.

This update added the new SharedData folder to scenarios which allows custom item icons and images or videos for POIs. While I have only been able to test this out a little, the potential is huge.
For servers: when players connect to your server for the first time they will download the neccesary files.



- Added custom icons for some custom items and mission tokens. More to come. (Thanks to Vermillion, RexXxus, jmcburn, and my horrible Photoshop skills)
- Added new loading screen tips for the scenario. Most don't have pictures yet.
- Added custom preview images for starting planets. Visible only when connecting to a server. Servers can customize them (see the Project Eden Configuration Guide).
- Added new animations for activating the Ancient Warp Gate.

- Added new custom factions: Drone Swarm and Ancient Progenitor.
- Added Ancient Progenitor, Tesch, Legacy, and Drone Swarm galaxy territories.
- Tweaked some of the faction chances in galaxy territories.
- Added the 6 new random star systems near the starting systems for the default game missions.
- Updated many planets with small changes of 1.3.
- Updated default starting planets with 1.3 changes.
- Added new Empyriopedia entry on where you can complete the default starting missions.
- Updated PDA to use the new grouping feature.
- Changed Polaris Mining Operations to have a orange triangle icon on the solar system map. Slightly increased chances for M and D class systems to have a Mining Operation and updated Fuel Delivery mission description.

- Changed all orbital patrol and freighter self destruct timers from 15 minutes to 1 hour. This does not apply to ships summoned by the space defense system (no way to change that).
- Fixed airtightness and instant death in the Lost Colony POI.
- Added salvage to large trash piles on toxic moons.
- Removed admin cores from some POIs due to no longer being needed for custom loot.
- Added preset loot to a few POIs.
- Set The Dead part 2 instance timer to 90 minutes.
- Increased salvaged drone processors found in rare drone loot boxes.
- Replaced player core with NPC core in the Old Farm POI.
- Removed broken rumor trader on Syndicate Casino.
- Added new traders to orbital Polaris Outposts.
- Fixed the waypoints given by Object 82. Note: they no longer show up on the galaxy map so you just have to check your registry or search for the system name. Or just search the galaxy map for the word Object.

Thank you to everyone for the kind words and support and all the feedback and bug reports!
A special thanks to Vermillion for his knowledge and discoveries on the configs and RexXxus for scenario creation tools such as eWPDA.

Update: 10 Nov, 2020 @ 9:04pm

- Small Augmented Shield Generator now uses 1 pentaxid per 250 shield instead of 1 pentaxid per 63 shield.

Update: 9 Nov, 2020 @ 9:39pm

Minor Update:
If you're subscribed to the workshop in single player these changes will automatically be applied to your save game.
Servers will need to copy the updated configuration files.


- Incendiary Grenades are now craftable. (Updated itemsconfig.ecf)

Update: 9 Nov, 2020 @ 5:07pm

Minor Update:
If you're subscribed to the workshop in single player these changes will automatically be applied to your save game.
Servers will need to copy the updated playfield configuration files to their server.


- Updated orbit for Rogue Planets (not starters). Added new drones and platinum asteroids. Playfield name is Eden_SpaceR_Orbit.
- Added a small unlock cost to items in the Progenitor tech tree to prevent being able to craft them without unlocking them (maybe).

- Updated solar system configs for B and K class stars to give a higher chance for non-lava nascent planets.
- Updated solar system config for D class stars to slightly increase chance of Polaris Mining Operations to appear.

Update: 8 Nov, 2020 @ 11:02pm

Minor Update:
If you're subscribed to the workshop in single player these changes will automatically be applied to your save game.
Servers will need to copy the updated localization and configuration files to their server.


- Shortened descriptions on Progenitor Devices so they fit on the screen.
- The fix for crafting fusion cells before unlocking them didn't work. Will investigate. For now enjoy the earlier unlock on them. :D

Update: 8 Nov, 2020 @ 10:48pm

Minor Update:
If you're subscribed to the workshop in single player these changes will automatically be applied to your save game.
Servers will need to copy the updated localization and configuration files to their server.


- Fixed missing description on Advanced Stamina Nanite Injectors.
- Shortened descriptions of new armor to help them fit on the screen better.
- Added warning to Progenitor devices that they should not be saved to a repair template and their effects do not stack with similar devices.
- Swapped out ammo on the Voidium Drill to Drill Charges to fix an issue with being able to craft Fusion Cells without needing to unlock them. *update* this did not fix the issue.