XCOM 2
Battle Rifles and Strike Rifles for LWOTC
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Update: 24 Feb, 2021 @ 6:21am

- Update to the Russian Localization, courtesy of Red1.

Update: 12 Feb, 2021 @ 12:00pm

- Added Spanish Localization, courtesy of Knight of NSFW from the LWOTC Discord.

Update: 12 Feb, 2021 @ 10:46am

- Added Russian Localization courtesy of Red1 from the LWOTC Discord.

Update: 11 Feb, 2021 @ 10:56am

- Since WSR no longer has the ADD_ATTACHMENTS function, this mod now adds attachments to Battle Rifles and Strike Rifles through Iridar's Template Master instead. Be sure to subscribe to Template Master, it's been added to the list of requirements.

Update: 26 Jan, 2021 @ 1:44am

- Added REPLACE_WEAPON_ANIMSETS parameter to previous fix.

Update: 26 Jan, 2021 @ 1:29am

- Supplemental fix for missing Coil Assault Rifle sounds: I've used WSR to replace its animsets with those of the Coil SMG, since animsets are often used by mod-added weapons to store sounds. The fix prior to this one, with the projectile replacements, just made the Coil Assault Rifle sound like the conventional Assault Rifle.

Update: 26 Jan, 2021 @ 12:50am

- Apparently Wolf's Asset Pack and LWOTC have yet more unforseen conflicts. This update will hopefully address one of them (missing sounds on Coil Assault Rifle), by changing the Coil Assault Rifle's projectile to the Coil SMG's. This is done through XComWeaponSkinReplacer.ini, so you can comment it out if you don't want it for whatever reason.

Update: 11 Jan, 2021 @ 10:20am

- One more potential fix for the Stock problem on Coil Assault Rifle.

Update: 11 Jan, 2021 @ 9:44am

- One more icon fix and hopefully a proper stock fix. (Big thanks to Teridax from the LWOTC Discord for helping me troubleshoot this mod!)

Update: 11 Jan, 2021 @ 9:16am

A bunch of potential visual fixes, including:

- The Coil Assault Rifle no longer uses the same Stock visual regardless of whether it has a Stock attachment or not.
- Inventory icons for attachments should be fixed.
- Commented out most of the WEAPON_REPLACEMENT lines in XComWeaponSkinReplacer.ini in order to ensure these fixes work. I left them in there for people to be able to use in case the need arises.