Left 4 Dead 2

Left 4 Dead 2

Low's New Weapon Shaders
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Update: 5 Mar, 2022 @ 2:53pm

Changes:
- Removed the exponent texture from the Grenade Launcher's material file to prevent unusual lighting issues
- Adjusted the Grenade Launcher's shaders

Update: 5 Mar, 2022 @ 2:00pm

Changes:
- Updated the material file for the Grenade Launcher to reduce the lighting

Update: 17 Jun, 2021 @ 5:20am

Changes:
- Moved the Pipebomb, Adrenaline, and Bile Bomb to a separate add-on
- Updated the filtering for the bump maps
- Updated CSS weapon textures

Update: 27 May, 2021 @ 10:24am

Changes:
- Reduced the shiny
- Now includes bump maps for the Pipebomb, Adrenaline, and Bile Bomb
- Reduced the shiny for the Pipebomb and added a glow-in-the-dark red lightbulb

Update: 26 Dec, 2020 @ 7:45am

Some changes with this update:
- Updated most of the bump maps (too bumpy)
- Fixed an issue where the M60 would have a missing texture
- Updated some alpha maps and how reflective some weapons are
- Added material files for the pump shotguns (I forgot to release them)

Update: 26 Dec, 2020 @ 2:46am

Removed M60 bullet fix textures so it will no longer conflict with the seperate mod.

Update: 25 Dec, 2020 @ 11:24pm

Updated CSS weapon textures (including world model textures).

Update: 18 Dec, 2020 @ 8:27pm

Temporarily removed the world model textures for the CSS weapons.

Update: 17 Dec, 2020 @ 2:02pm

Updated CSS, Grenade Launcher, and M60 textures.

Update: 29 Nov, 2020 @ 8:53pm

I updated the alpha maps for the M16 and Autoshotgun (some parts are more shiny than others).