Arma 3
C Q B | S t a g e d T o w n
Showing 1-9 of 9 entries
Update: 12 Jan, 2021 @ 4:21pm

Update v1.8 :
- Added a "Skip Time" function to a laptop on the briefing table. You can now skip forward by 3hrs at a time by hitting the addAction via the laptop.

Update: 1 Jan, 2021 @ 7:46pm

Update V1.7 :

  • Removed the Cargo Helo at the start. Was too loud for repeat play.
  • Moved some enemies around for a fresh replay.
  • Fixed Re-spawn position; Player was re-spawning on death position, instead of the staging area.
  • Added some new obstacles/cover spots like sandbags, walls, containers etc.
  • Moved and Assigned new secondary missions.

Update: 9 Dec, 2020 @ 3:51pm

Update V1.6 :

  • Re-positioned and re-path enemy AI.
  • Added a few new buildings and enemies.
  • Removed an enemy Officer playing AmbientAnim as it was reported to be underground.
  • General Maintenance 
  • Note; There is a left-over debug Radio Trigger to kill all Opfor on 0-0-9. If any issues locating all enemy, pop the radio trigger. 

Update: 14 Nov, 2020 @ 7:23pm

Update V1.5 :

  • Refined the stealth and AI characteristics 

Update: 10 Nov, 2020 @ 12:25am

Update V1.4 :

  • Changed starting weapons to Silenced Stinger 9mm SMGs for optimal stealth approach. 
  • Silenced AR's are viable but the penetrating bullets may alert nearby units. The 9mm SMGs and .45 Vector are much more viable for a silent kill.

Update: 10 Nov, 2020 @ 12:12am

Update V1.3 :

  • Live UAV Feed of the AO can be watched from a laptop on the briefing table. Turn ON your PiP setting found in Graphics Options to see the feed.

Update: 9 Nov, 2020 @ 3:59am

Update v1.2 :  

  • Reduced SFX radio chatter Db by 78%

Update: 8 Nov, 2020 @ 11:09pm

Update v1.1 : 

  • Added a stealth mechanic paired with a slower AI reaction time. With silenced weapons you can engage all enemies quietly. Being visually spotted, missing a shot, or alerting nearby units will of course make the enemy engage you.
  • Added Silencers to starting load-outs. 
  • Customized the Enemy's load-outs. They will now mostly carry 9mm and .45 SMGs rather than 5.56 or 6.5 ARs. 
  • Adjusted a few of the Long Patrol enemy positions and removed a few outer edge garrisons. Just in case a few rebels were being too sneaky and hiding, hindering the mission completion. 

Update: 7 Nov, 2020 @ 3:36am