Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Medieval 1100 AD Campaign [PART 1]
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Update: 13 Jul @ 2:48pm

- Now enemy armies cause public order penalty at province they located.
- Crossbows range and damage lowered.
- Improved garrisons for Almohads, Almoravids and other Berber factions.
- Added first person view for artillery.
- Some other minor tweaks.

Update: 23 Jun @ 3:26pm

- Made golden reskin for Athanatoi guard unit.
- Dismounted Athanatoi unit renamed to Exkoubitoi.
- Now AI factions should attack enemy cities with more armies.

Update: 13 Jun @ 3:54pm

- Papal and Byzantine army spawn events chances and intervals decreased.

Update: 30 Apr @ 12:08pm

- Added 4 new Byzantine units: Toxotai, Toxotai (Late), Hetaireia Guard, Hetaireia Guard (dismounted).
- Previous Toxotai unit renamed to Eklektoi Toxotai and balanced.
- Some other minor changes.

Update: 29 Mar @ 4:20pm

- New Byz units adapted for 1207 AD campaign.
- Some other minor changes.

Update: 24 Mar @ 10:04am

- Now all javelinmen have 140 men in unit max.
- Some minor improvements to Byzantine units.

Update: 17 Mar @ 2:20pm

- Added 7 new Byzantine units: Prokoursatores (early/late) - medium spear cav, Peltastes - medium javelinmen, Tzakones (early/late) - medium swordsmen, Basilika Allagia (early/late) - elite spear cav.
- Most of other Byzantine units stats balanced.
- Reduced Orthodox religion influence in some European regions.
- Decreased diplomatic realtions penalty of Catholic factions for most events.

Update: 6 Mar @ 5:10am

- Fixed Crusader knights units recruitment after needed tech unlock.
- Fixed crash with Velsen city when play for England.

Update: 28 Feb @ 2:47pm

- Made reskin of 12 late Byzantine units with adding new assets.

Update: 23 Feb @ 1:59pm

- Fixed crash when some Secessionists get destroyed.