Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Medieval 1100 AD Campaign [PART 1]
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Update: 4 Feb @ 12:55pm

- Removed mines buildings as illogical.
- Fixed Hadrianople region bonus.
- Some other small fixes.

Update: 9 Jan @ 2:07pm

- Fixed end turn crash when appeared secessionists were regionless.

Update: 3 Jan @ 12:38pm

- Some rebel rosters improved.

Update: 20 Dec, 2024 @ 8:27am

- Improved recruitment and techs for Roman Empire.
- Now trebuchets are available for most playable factions from the start (in 1177 & 1207 AD mods).
- Now Pope will not ask for several payments if player is allied with Papacy.
- Some units balanced.

Update: 27 Nov, 2024 @ 4:33am

- Some minor fixes.

Update: 17 Nov, 2024 @ 12:52pm

- Mod updated for new 1207 AD campaign.
- Some units' equipment changed.
- 7 Italian units replaced on Genoese units for Genoa.
- Tens of ancient voice lines replaced on medieval ones from Attila (thanks @Romka-2)
- Some other minor changes.

Update: 4 Oct, 2024 @ 2:46pm

- Added Mongols faction to custom battles.

Update: 3 Oct, 2024 @ 2:59pm

- Polotsk renamed to Plock and it went under Poland rule.
- Added 2 new helmets and shields to Mongol units.
- Added 4 new helmets to Abbasid units.
- Mongol units upkeep balanced.
- Some other minor changes.

Update: 24 Sep, 2024 @ 11:31am

- Added 12 unique units to new Mongols faction: Mongol Horse Archers, Mongol Armored Horse Archers, Mongol Elite Horse Archers, Mongol Light Cavalry, Mongol Heavy Cavalry, Mongol Elite Cavalry, Mongol Lancers, Mongol Spearmen, Mongol Infantry, Kheshig Guard, Kheshig Lancers, Mongol Bowmen.
- Added Mongols Invasion event in 1177 campaign.
- Spoils of battle event now works properly.
- Increased Eastern units cost on 10% in custom battles.
- Some other minor fixes.

Update: 19 Aug, 2024 @ 3:01am

- Reskinned English and Scottish elite units.
- Changed unit cards for several units.
- Improved trigger of gear stolen event.
- Some other minor changes.