Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Medieval 1100 AD Campaign [PART 1]
Showing 41-50 of 233 entries
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Update: 27 Dec, 2023 @ 8:57am

- Fixed bug when AI don't join ally's war and stay this faction's ally.
- Unit size of most cheap melee units reduced on 20 men.
- Now some AI factions are less treacherous in diplomacy.

Update: 21 Dec, 2023 @ 12:07pm

- Removed all capelina and pot helmets and linked unit cards replaced.
- Improved look of helmet's coifs models.
- Fleets double time stance range increased on 30%.
- Now AI get diplomatic penalty with all Catholic factions for war with Papacy (thanks @Bokbg).

Update: 10 Dec, 2023 @ 1:49pm

- Added Abbasids and Seljuks AI armies spawn during Jihad (thanks @Bokbg).
- Fixed rare agents' T-pose bug of raiders factions.
- Some other minor fixes.

Update: 7 Dec, 2023 @ 9:19am

- Added more details to Roman and Eastern cities on campaign map.
- Now if you conquer Rome, Papal events will not trigger.
- Norman cavalry and all lancer units buffed.
- Some other minor fixes.

Update: 28 Nov, 2023 @ 10:38am

- Fixed equipment UI bug with random movement of box icon (thanks @Trasibulos80/ crepax80).
- Fixed crash when AI faction liberate barbarian city.
- AI will not use faction leaders as admirals 99% of time (thanks @Bokbg for script).
- Added more details to barbarian cities and castles on campaign map: mills, carts, wells, towers, houses etc.
- Added new event "General's demands", when other party general becomes famous.
- There should be less children in new campaigns.

Update: 15 Nov, 2023 @ 2:41pm

- Added destroyed models for trebuchets.
- Nerfed units exp gain by agents and generals abilities.
- Some other minor changes.

Update: 13 Nov, 2023 @ 1:07pm

- Added unique heavy trebuchet model which replace giant ballista.
- Fixed bug when AI of Roman Empire almost not recruited units (thanks @Bokbg for script).
- Recruitment overall improved for AI factions.
- Byzantine and Crusaders units' banners made bigger.
- Some minor bugs fixed.

Update: 8 Nov, 2023 @ 10:09am

- Added unique trebuchet model which replace heavy onager.
- Some OP agent abilities effects reduced.
- Raze option was removed cause it destroys unique cities added.
- Now general's unit morale depends of his zeal level.
- African artillery could be recruited worldwide now.
- Fixed missing garrisons for trade cities of some factions.
- Aqueducts removed from battle maps.
- Reverted Basra unwalled battle map (cause of some bugs).
- Added elephants to Ghurids and Ghaznavids.

Update: 23 Oct, 2023 @ 2:01pm

- Replaced small buildings at Roman cities to more medieval variants.
- Added new Roman church to battle maps.
- Fixed bugs with some buildings in the air at battle maps.

Update: 21 Oct, 2023 @ 3:59pm

- Replaced all Babylon style buildings to Eastern Medieval buildings at battle maps.
- Dilemmas will trigger more often now.
- Increased dignitaries number per Imperium level and movement range.
- Some battle maps fixed.
- Autoresolve balanced for player.