Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Medieval 1100 AD Campaign [PART 1]
Showing 51-60 of 233 entries
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Update: 20 Oct, 2023 @ 6:09am

- Now AI garrsions don't randomly dissapear at the campaign beginning.
- Units auto disband now only at 5% unit's health left.
- Added Dome of the Rock mosque model to Jerusalem battle map.
- Added new churches and tower models to western cities.
- Horses reproduction chances decreased.
- Some other minor fixes.

Update: 11 Oct, 2023 @ 2:42pm

- Some minor fixes.

Update: 10 Oct, 2023 @ 2:59pm

- Added walls to 4 more cities: Aden, El Qoseir, Basra, Velsen.
- Added script to reduce armies movement first turn (thanks @Bokbg)

Update: 6 Oct, 2023 @ 12:28pm

- Added walls to 8 more cities: Genua, Venice, Smyrna, Varna, Tripolis, Mecca, Rethra, Oleshye. Need start new campaign.

Update: 30 Sep, 2023 @ 1:48pm

- Fixed inability to attack Awjila city (need start new campaign).
- Naval gear requirement removed.
- Banditry chances decreased.
- Political actions "praise" and "do a favour" balanced.
- Some other minor fixes.

Update: 25 Sep, 2023 @ 3:21pm

- Fixed description of units' armor and weapon improvents in resource towns.
- Fixed wrong capture point locations in some cities.
- Crusaders event changed with proper units for 1100 AD campaign.
- Birth chances increased a bit.
- AI made a bit less agressive in diplomacy.
- Norman heavy cavarly buffed.
- Crusader factions' garrisons balanced.

Update: 19 Sep, 2023 @ 3:46pm

- Now Crusader factions have historically accurate units in 1100 AD campaign. Principality of Antioch uses Norman units, Kingdom of Jerusalem and County of Edessa use Frankish units. Most of Crusader units can be unlocked via "professional soldiery" reform. Also they are available from the beginning of 1177 AD campaign.
- Fixed Equipment system bug when gear could rapidly rise in your city next turn after recruitment.
- Now caravan units could be disbanded anywhere.

Update: 16 Sep, 2023 @ 1:05pm

- Reverted proper battle map of Cairo.
- Fixed small bugs at dilemmas like city demand.
- French and English long axemen balanced.
- Decreased distance for AI to negotiate.
- AI base income reduced a bit.

Update: 6 Sep, 2023 @ 6:51am

- Added walls to Spoleto city.
- Fixed bug with inability to build at one slot in Awjila city (need start new campaign).

Update: 25 Aug, 2023 @ 5:29am

- Adoption dillema reverted and renamed to Party change.
- You can use now siege towers when attack Cairo.
- Some other minor changes.