DayZ
Namalsk Survival
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Update: 9 Jun @ 1:59pm

Fixed: EVR damage applied to an uprotected player while in cover (temporary fix until the next game update)
Fixed: Interiors not giving heat bonuses (temporary fix until the next game update)

Update: 29 May @ 10:22am

Fixed: An issue with inventory actions on 4:3 resolutions

Update: 28 May @ 12:14pm

Fixed: Not updated ProcessHeatComfort() in Environment class (causing compile issues with 1.28 as well)
Fixed: Discontinued soft and rough precision skills meter was visible in the inventory
Tweaked: Adjusted size of the contaminated area around the Phoenix oil rig

Update: 25 Feb @ 8:10am

Changed: Compatibility changes for 1.27 update

Update: 5 Nov, 2024 @ 1:26pm

Changed: It is no longer possible to reach yellow or red thermometer (as it was pre-1.26)
Changed: Increased the strength of the cold resistance soft skill
Tweaked: Reduced the effect of the environment temperature on character
Tweaked: The rate at which heat buffer goes down has been lowered

Update: 29 Oct, 2024 @ 2:28pm

Tweaked: Lowered the global environment temperature penalty from blizzard and extreme cold events

Update: 22 Oct, 2024 @ 1:19pm

Tweaked: Slightly decreased the rate at which heat buffer is reduced
Fixed: Cold resistance was not synchronized to the client

Update: 15 Oct, 2024 @ 5:12am

Added: New pollution type EPollutionNamalsk.CHOLERA
Changed: Visuals of both stable and unstable wormholes
Changed: Adjusted PlayerBase->Consume and PluginTransmissionAgents->TransmitAgentsEx to accomodate Cholera agent from snow on Namalsk
Changed: Updated world data with a suitable fishing and trap yields for Namalsk
Changed: Reworked the synchronization of the cold resistance and its effect on heat comfort
Changed: Pressurized LEHS suit now affects the heat comfort gradually, not instantly
Changed: Putting down visor of an unpressurized LEHS suit will increase heat comfort
Changed: Reduced the inventory size of LEHS filaments (to counter the base game cargo size balancing pass)
Changed: Lowered the length of the heat buffer (compared to vanilla 1.26 values)
Tweaked: Lowered chance of obtaining cholera from spawned water containters
Tweaked: Reduced affection of wind on the environment temperature on Namalsk
Tweaked: Reduced the effect of the environment temperature on player character (compared to vanilla 1.26)
Removed: Fishing overrides (now left on vanilla implementation)
Removed: Hot food mechanic (now part of vanilla)
Removed: All custom classes for the frozen food (vanilla now has integrated freezing state)
Removed: Cold weather Yeger jacket and pants (replaced with one in vanilla)
Removed: Down jacket (replaced with one in vanilla)
Removed: Wetness event (previously used for snowfall and blizzard)
Removed: EnvironmentWetnessIncrements overrides (IB config)
Removed: TEMPERATURE_RATE_COOLING overrides in PlayerConstants
Removed: stomach frozen, freezing and warm logic (replaced with vanilla logic)
Removed: ENVIRO_FREEZING, ENVIRO_FROZEN consume types and associated logic (replaced with vanilla logic)
Fixed: Phoenix contaminated area was not warming up players
Fixed: Some inventory layouts werent updated
Fixed: Wormhole stability particle wasnt centered to the wormhole
Fixed: Wrong particle scale on Phoenix contaminated area

Update: 27 May, 2024 @ 5:05am

Added: Namalsk dynamic music registry with Namalsk main menu music (rest is handled through the old playback system)

Update: 20 Feb, 2024 @ 5:33am

Changed: Updated the base character damage system to match the latest changes