XCOM 2
Playable XCOM 2 Aliens For LWOTC
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Update: 24 Nov, 2020 @ 7:08am

- Addressed a potential classdata conflict between this mod and shinymoogle's Viper Class Overhaul mod. This mod now uses "viperclass3" as the Viper's class name, so that's what you should use if you need to respec your Viper or whatnot.

Update: 24 Nov, 2020 @ 5:15am

- Added the Depleted (conventional) versions of the alien primary weapons to XComLW_Overhaul.ini in case you want to change the number of upgrade slots they have.
- Changed the hack stat of each alien to -20 to make sure they can't hack regardless of NCE's roll.

Update: 23 Nov, 2020 @ 2:57am

- Added XV_PoisonSpit (the version from shinymoogle's Viper Overhaul) to the list of abilities that can be made a free action by the Naja's Serpentine ability.

Update: 21 Nov, 2020 @ 1:25pm

- Fixed the ridiculous "every unit in the game is missing its primary weapon" bug by getting rid of the feature that restricts medikits, overdrive serum, hacker laptops and Skulljacks from being equipped on aliens. Maybe in the meantime just don't equip those things. And definitely don't use them. Missing animations could crash the game so just don't do it okay?

Update: 21 Nov, 2020 @ 7:31am