XCOM 2
Playable XCOM 2 Aliens For LWOTC
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Update: 25 Oct, 2022 @ 11:45pm

- Added the Playable Aliens Muton Beleaguer gun to a couple more ATSR lists, Saturation Fire should show up properly in-mission for them now if you acquired it.

Update: 4 Jul, 2022 @ 8:40am

- Telekinetic Delivery will now only refund action points for a grenade throw, and only once per turn, as intended.

Update: 21 Jun, 2022 @ 1:46am

- Fixed a typo with the Sectoid Abjurer's TSGT rank, Surefire Shot should now properly show up. Respec any existing Sectoid Abjurers you have after getting this fix to apply the change.

Update: 20 Jun, 2022 @ 11:06am

- Fixed the Sectoid Abjurer having the regular Sectoid class.

Update: 20 Jun, 2022 @ 7:00am

- The Sectoid Abjurer's SGT and SSGT abilities have traded ranks.

Update: 20 Jun, 2022 @ 6:53am

Sectoid Abjurer class tweaks:

- Hellish Rebuke has replaced Compulsion at SSGT.
- Compulsion has replaced Insanity at TSGT.
- Insanity has replaced Airstrike at MSGT.

Update: 20 Jun, 2022 @ 6:22am

- One new alien friend: the Sectoid Abjurer. Note that in order for these guys to be recruitable in your campaign, you will also need my Sectoid Abjurer mod. They use the same armor and weapons as standard Sectoids, have 1 point of Armor by default but 5 less points of Aim compared to them, but otherwise have the same base stats and stat growth. They mainly differ in their ability tree, which can be viewed here[docs.google.com].

- One new ability: Telekinetic Delivery. Throwing a grenade now refunds an action point once per turn. Additionally, you are granted a grenade slot and the cooldown on thrown grenades is reduced by 1. Currently, only the Sectoid Abjurer can acquire this.

- Iridar's More Psi Abilities is required going forward for a couple abilities.

Update: 18 Jun, 2022 @ 5:52am

- Another update to bring back the ability to select which aliens you want to encounter in your campaign, this time with proper working missions. Credit goes to RustyDios, Illogical, and RealityMachina for collabing on this one. Look for the PlayableXCOM2AliensLWOTC.X2StrategyElement_AlienRewards header in XComPlayableAdvent.ini to configure which aliens you want.

Update: 17 Jun, 2022 @ 6:16am

Reverted the previous update as there's problems with missions generating properly. I'll see if there's a better solution when I have time.

Update: 6 Jun, 2022 @ 8:13am

Big thanks to RustyDios for writing the lion's share of the code/config for this update!

- The Frost Legion, Muton Hunters, and Muton Harriers mods are no longer hard requirements. The aliens associated with those mods will never spawn as mission rewards without having those mods in your load order.

- The XComPlayableAdvent.ini file in the Config folder has new options that allow you to pick which aliens you want to appear as potential rewards from the Rescue Rogue Operative missions in your campaign. Check for lines that begin with bReward_ (e.g. bReward_Andromedon) and change true to false for any aliens you don't want. Console commands can be still be used to summon any alien you want regardless of your choices in this config. All aliens are enabled by default.