XCOM 2
Playable XCOM 2 Aliens For LWOTC
Showing 31-40 of 175 entries
< 1  2  3  4  5  6 ... 18 >
Update: 12 Apr, 2022 @ 8:57am

- Aliens should no longer be able to equip the disposable rocket launchers.

Update: 7 Apr, 2022 @ 6:31am

- Andromedons no longer have the "Robot Battlesuit" ability (this was actually a dummy passive, it never did anything).

- Andromedons now have the Secondary Heart ability from Gene Mods as part of their character template (i.e. they'll always have it, and it may be visible when viewing them in the armory, but you won't see it in their class ability tree). Note that they will only get this ability if you're actually running that mod. You'll need to respec any Andromedons you already have in order to get this ability for ongoing campaigns.

Update: 5 Apr, 2022 @ 11:46am

- The recent nerfs to Enhanced Spit should actually work now via a new XComViperSkills.ini file (which was needed due to Viper Class Overhaul).

Update: 5 Apr, 2022 @ 10:54am

- Fixed the broken grenade throwing animations on Andromedons and all Muton variants when using Bitterfrost Grenades.

Update: 4 Apr, 2022 @ 7:07am

- Nerf to Enhanced Spit. It no longer disorients (it wasn't supposed to before, the variable had been set to false, but I've now hardcoded it because the config option wasn't behaving), and it only adds an extra -10 to the Aim penalty (down from -30). Damage increase and Mobility penalty increase are unchanged.

Update: 29 Mar, 2022 @ 1:45am

- Sectoid changes:

  • Void Flood at MSGT (which never functioned properly) has been replaced by Searing Lance.
  • Restore Life at CPL has been replaced by Soul Mania.
  • Sustain has moved from the Tier 1 XCOM deck to the Tier 2 XCOM deck, replacing Focused Defense.
  • Sustain's old spot in the Tier 1 XCOM deck has been filled by Restore Life.
  • Overkill in the Tier 1 XCOM deck has been replaced by Amor Fati.
- Aliens no longer get Hunker Down by default anymore, mainly because having to look at more broken animations in tactical pisses me off. If you want to re-enable Hunker Down, open up XComPlayableAdvent.ini, find the variable AliensThatTakeCoverCanHunker (currently right at the bottom of the file), and change the value from false to true. Note that regardless of what this variable is set to, Archons, Berserkers, and Faceless won't have Hunker Down.

Update: 24 Mar, 2022 @ 8:46am

- Playable Faceless no longer have a UnitHeight defined, which means they should no longer be spotted while inside a vehicle during Alien Rescue missions.

Update: 9 Mar, 2022 @ 7:09am

- All instances of Full Auto in the XCOM decks have been replaced by Unload.

Update: 6 Mar, 2022 @ 6:40am

- Some more fixes to XComSchedules.ini (thanks to Illogical for providing one of them).

Update: 12 Feb, 2022 @ 10:34am

Some changes for a few different aliens. I haven't forgotten about the Sectoid, but he's gonna need more time than I can spare today.

- Faceless:

  • Forward Operator has been replaced by Resilience (Shadow Ops)
  • Resilience's old slot has been filled by Lightfoot.
  • Lightfoot's old slot has been filled by Sprint.
  • Haze (which wasn't functioning properly) has been replaced by Cover Me.
  • Some XCOM deck adjustments. New roll highlights include Counting On You and Unstoppable (Chosen Assassin's ability which prevents the unit's Mobility from falling below a certain number).
- The Frost Adder's Indomitable ability at MSGT has been replaced by Crusader's Rage (the former was too easy to break the Chosen Assassin with, and the latter will help keep the Frost Adder out of the medbay and let it kill faster with Rush And Bind).

- The Archon's Death From Above ability at TSGT (which did not function properly on them for some reason) has been replaced by Burial Shot.

- Bulwark in the Berserker's Tier 1 XCOM deck has been replaced by Unstoppable.