XCOM 2
Playable XCOM 2 Aliens For LWOTC
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Update: 3 Feb, 2022 @ 5:41am

- Fixed Vicious Bite having no cooldown.

Update: 31 Jan, 2022 @ 2:02am

- As it turns out, Immolation Grenades and Plague Grenades are in fact working, so they've returned to their original spots on the Muton Harrier.
- Shiver replaces Fortify in the Tier 2 XCOM deck.
- Singe replaces Tradecraft in the Tier 3 XCOM deck.

Update: 30 Jan, 2022 @ 11:14pm

- Left Cross and Stock Bash can no longer target inanimate objects (i.e. relays, gas tanks etc.).

Update: 30 Jan, 2022 @ 11:05pm

- Some more Muton Harrier adjustments. You'll also need the Supercharge and Singe Abilities mod going forward.

  • Plague Grenades (which is currently not functioning properly) at CPL has been replaced by Shiver.
  • Focused Defense at SGT has been replaced by Damn Good Ground.
  • Immolation Grenades (which is currently not functioning properly) at SSGT has been replaced by Singe.
  • Damn Good Ground in the Tier 1 XCOM deck has been replaced by Dedication.

Update: 30 Jan, 2022 @ 7:36am

- Muton Harrier Launchers now have the same base damage values as SMGs (or for a comparison relevant to this mod, Sectoid Blasters). They still cannot do crit damage, and retain the Pierce values they had before.

- The Immolation Grenades and Plague Grenades abilities should now, hopefully, apply the respective status effects to the actual target, not just to the environment. Let me know if they do not in fact do this.

Update: 29 Jan, 2022 @ 9:55am

- Potential fix for Faceless armor upgrades not increasing their melee damage.

Update: 26 Jan, 2022 @ 8:12am

- Another update to the XComSchedules.ini for the alien rescue mission, courtesy of Illogical.

Update: 19 Jan, 2022 @ 9:02am

- Fixed Ripping Slash not having a cooldown.

Update: 18 Jan, 2022 @ 5:59am

- Glacial Spike will now properly do damage with the Sectoid Psi Amps.

Update: 11 Jan, 2022 @ 1:24am

- Tweaked ATSR config again to address missing abilities.