DayZ
RadZone
Showing 11-20 of 26 entries
< 1  2  3 >
Update: 21 Apr, 2021 @ 7:38am

[CHANGELOG]
-Removed unecessary ref in code
-Fix the sound issue with the geiger when the rad level is over 120
-Added the ability to define a stable rad level instead of a growing level based on center
(just put the negative value of your choosing)

Update: 10 Mar, 2021 @ 12:54am

[CHANGELOG]
-fixed the water animation when deploying the showerkit
-fixed the geometry of the shower (thanks Morty !)
-Added explanations in the mod folder regarding the new clothe protection config

If you've any question, I'm available on discord !

Have a good day guys !

Update: 7 Mar, 2021 @ 12:30pm

[CHANGELOG]
-Had to modify the #elif for PVEZ compatibility. Thanks bohemia for not using #elif statement...

Update: 7 Mar, 2021 @ 11:35am

[CHANGELOG]
-fixed some minor issue regarding the cratesystem ( for some reason, last update removed one of my fix^^)
-Added the ability to add new protective equipment (check the new file created in RZConfig)

Update: 25 Feb, 2021 @ 6:40am

[CHANGELOG]
-Fixed an improved randomization of the loot contain in the RadCase

Update: 11 Feb, 2021 @ 1:27pm

[CHANGELOG]
-A fix regarding the max value for creature spawning has been made.

Update: 10 Feb, 2021 @ 8:14am

[CHANGELOG]
-Fixed an issue regarding the crate system

Update: 2 Feb, 2021 @ 9:45am

[CHANGELOG]
-Improvements regarding server performance has been made
-The nuke effect as it was announce is now available on the workshop as an addon called RadZoneNukeMissions
-A fix regarding crate stacking for the crate system => crates shouldn't spawn on the same position now

Update: 28 Nov, 2020 @ 3:16pm

[CHANGELOG]
-Fix a crash pointer when IsRadZoneActive was set to 0
-Fix a client crash that occur after reloging at server restart

Update: 26 Nov, 2020 @ 1:32pm

[CHANGELOG]:
-Decontamination wasn't possible on items for some people => fixed
-A client crash occur at relog after a server restart => fixed