RimWorld

RimWorld

Trade Ships No Matter What
Showing 11-20 of 20 entries
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Update: 10 Aug, 2021 @ 4:38pm

[Auto-generated text]: Update on 8/10/2021 6:38:13 PM.
added a feature in the settings menu where you can disallow the mod to spawn certain types of traders. Useful for if you are running an extensive modlist and have a lot of modded orbital trader def kinds. Some mods have pointless/useless traders so being able to disable them can be helpful.

Update: 25 Jul, 2021 @ 1:50pm

[Auto-generated text]: Update on 7/25/2021 3:50:43 PM.

Update: 7 Dec, 2020 @ 6:26pm

[Auto-generated text]: Update on 12/7/2020 8:26:07 PM.
FIxed an issue that was causing the mod to spam null reference errors if the player doesn't have a base.

Update: 7 Dec, 2020 @ 6:01pm

[Auto-generated text]: Update on 12/7/2020 8:00:59 PM.
mod sucessfully un-f*cked

Update: 7 Dec, 2020 @ 5:31pm

dammit

Update: 7 Dec, 2020 @ 5:30pm

accidentally over-wrote this with a different mod (oops)

Update: 7 Dec, 2020 @ 5:28pm

[Auto-generated text]: Update on 12/7/2020 7:28:22 PM.

Update: 25 Nov, 2020 @ 3:01pm

[Auto-generated text]: Update on 11/25/2020 5:01:39 PM.
changed the bulk goods trader def patch to an xpath patch. (Thanks for the suggestion, @dninemfive). This should greatly reduce the potential for mod conflicts.

Update: 24 Nov, 2020 @ 7:56am

[Auto-generated text]: Update on 11/24/2020 9:56:54 AM.
changed preview.png to 640x360 in attempt to get a working thumbnail on steam workshop. still wont work though.

update: ok I got the thumbnail working now. Apparently it Preview.png needs to be capitalized.

Update: 23 Nov, 2020 @ 12:54pm

[Auto-generated text]: Initial upload.