XCOM 2
Mod Jam for LWOTC (OLD, UNSUPPORTED)
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Update: 30 Nov, 2021 @ 8:19am

- Thermal Sub-Armor no longer grants ablative.

Update: 30 Nov, 2021 @ 5:26am

- Fixed the Bio Barrier Trooper Autopsy asking for the wrong corpse.

Update: 28 Nov, 2021 @ 11:36pm

- Update to Aks' Russian Localization.

Update: 26 Nov, 2021 @ 8:42am

- Normalized Custodian sight range; any instances of 35 sight range were reduced to 30.

Update: 25 Nov, 2021 @ 10:08am

- Focused Defense isn't working properly on enemies apparently, so I've removed it from Frost Priests. They may get another ability at some point.

Update: 22 Nov, 2021 @ 1:38pm

- The Chosen Assassin's Bladestorm is now prevented by suppression.

Update: 22 Nov, 2021 @ 2:18am

- Potential fix for the Gun Raise Animation character template restrictions not working properly.

- Another update to Aks' Russian Localization.

Update: 21 Nov, 2021 @ 2:17pm

- Frost Bombers now use LWOTC's version of Close Combat Specialist rather than their own version.

- Close Combat Specialist (LWOTC version) now costs only 1 ammo per shot. Close Combat Specialist on a unit can no longer trigger during that unit's own turn (i.e. for XCOM, your soldier(s) can no longer run into an unactivated enemy pod and trigger Close Combat Specialist on the scamper movement).

- Tweaked the Localization for the Chaotic Mind Gene Mod to point out that LWOTC's version of Solace does NOT suppress the AoE damage effect. Solace Aura, should you obtain it somehow, WILL suppress that effect.

Update: 21 Nov, 2021 @ 8:09am

- Elite Bio Vipers should no longer be able to use their Toxin Spit ability while suppressed.

Update: 20 Nov, 2021 @ 9:19am

- Potential fix for Seething Rounds' damage modifier not working.