XCOM 2
Mod Jam for LWOTC (OLD, UNSUPPORTED)
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Update: 18 Nov, 2021 @ 9:47am

- White Phosphorus Rockets will now only burn/poison for 2 turns.
- Sarin Rockets will now only burn/poison for 3 turns.

Update: 16 Nov, 2021 @ 10:21am

- Frost Necromancers can no longer make Frost Zombies while on yellow alert.

Update: 10 Nov, 2021 @ 8:28am

- Flame Spit can no longer be used if the unit is being Suppressed.

Update: 9 Nov, 2021 @ 6:51am

- Quickburn should now affect the Cryolator standard attack.

- Another update to Aks' Russian Localization.

Update: 8 Nov, 2021 @ 5:03am

- Chemthrower Suppression can no longer be used from stealth.

Update: 6 Nov, 2021 @ 8:10am

- Update to Aks' Russian Localization.

Update: 4 Nov, 2021 @ 8:09am

- Another update to Aks' Russian Localization.

Update: 27 Oct, 2021 @ 9:26am

- Another update to Aks' Russian Localization.

Update: 26 Oct, 2021 @ 1:56am

- Chemthrower Suppression now has a cooldown of 2 turns between uses (i.e. cooldown value 3). This applies to Immolators and Incinerators, but NOT to Cryolators. This value can be changed through the iCHEMTHROWERSUPPRESSION_BASE_NUMBERTURNS variable in the XComGame.ini file in the Immolator + Chemthrower Abilities folder inside Mod Jam's Config folder. Regardless of your own tweaking of this value, Cryolators will always have no cooldown on Chemthrower Suppression.

- Chemthrower Suppression's Localization has been changed to both reflect this new cooldown, as well as to be more transparent to the player overall in terms of what it does.

Update: 25 Oct, 2021 @ 4:00am

- Another update to Aks' Russian Localization.