Arma 3
Arma 3 Survival
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Update: 9 Dec, 2020 @ 8:41am

0.7.32:

FIXED: If no respawns are left and players clear a wave, dead players do not respawn.
FIXED: Paratroopers seem to not get there full loadouts back after landing.

ADDED/"FIXED": Enemy AI collision detection script and mission parameter to turn off. Only makes a real difference if you plan to be blocking off roads from infantry. Recommend turning it off if you want to fight in rural areas and fields as the AI path differently there. Still, don't be dumb, funnel the AI with paths into a base instead of trying to completely block entry, use map objects in conjunction with built ones, keep the hosts FPS as high as you can (use the View Distance Limiter in the map). This is not a perfect solution and I can't guarantee the AI will never cheese through an object, but it's not within the scope of this mission to fix that. If you would like to test performance with the script on and off while in mission, use the console to set BLWK_doDetectCollision to false on the AI handler (the server unless you have a headless client). You can set it back to true after, but it will only affect newly spawned enemies. I noticed about a 2-3 fps drop on my Intel 8700 CPU with 30 AI active.

ADDED: RHS GREF faction support.
ADDED: Project OPFOR faction support.

CHANGED: Alphabetized faction selection list for community factions.
CHANGED: Made cargo towers indestructible.

Update: 6 Dec, 2020 @ 12:02am

0.7.24:

ADDED: Slim concrete platform to build items

CHANGED: Made razorwire invincible.
CHANGED: Made ammo crates invincible.

CHANGED/REVERTED: Using waypoints again instead of move command which caused the AI to be much more likely to walk through objects.

Update: 4 Dec, 2020 @ 9:15am

0.7.21:

ADDED: No fall damage mission parameter.
ADDED/CHANGED: Added several mission parameter settings to a Player section.

Update: 4 Dec, 2020 @ 7:12am

0.7.19:

FIXED: Randomize hostile weapons causes units to spawn with nothing in their inventory.
FIXED: Lower framerates causes gun run support plane to crash into ground.

ADDED: Signal gun to blacklisted items.

CHANGED: Testing use of move command over waypoints for enemy units to see if they are less likely to get stuck.

Update: 3 Dec, 2020 @ 1:30pm

0.7.15:

ADDED: Vehicle spawn likelihood mission parameters. These do not adjust the overall likelihood of vehicle spawns, but are instead relative to each other. For example, because the Heavy Armor value is less then the Light Armor value. If a vehicle is deemed to spawn in a wave, there is a higher chance it is Light Armor over Heavy Armor with the highest (by default) being that it will be a Light Car.
ADDED: A Recon UAV support that marks enemies for 2 minutes.

FIXED: Randomize hostile weapons mission parameter does not work.
FIXED: Enemy units do not show up on Zeus on a dedicated server.
FIXED: Players in an aircraft gunner support could call another while in the seat which would cause the first one to break.
FIXED: Support flares are not bright on remote players

CHANGED: The amount of points you get from aircraft gunner supports. Kill points are 1/4 and hit points will only be 1 now.

OPTIMIZED: The creation of markers in BLWK_fnc_createLootMarkers in terms of their network messages made.
OPTIMIZED: Loot array creations use of toLower command instead of toLowerANSI

Update: 29 Nov, 2020 @ 9:44am

0.7.06:

FIXED: ACE Medical crate is cleared of its inventory when purchasing from shop
FIXED: If all man enemies are killed on a drone wave before all drones have spawned, the round will end but drones continue to spawn.
FIXED: The Music Manager constantly shut down or appeared off when opening it.
FIXED: Mortar man on mortar special wave would be teleported off the mortar.
FIXED: No response from the flare support of any kind.

ADDED: ACE basic medical crate.
ADDED: Config attribute that allows a build item to retain its inventory.
ADDED: Special wave balancing that will make it so you cycle through every special wave (in a random order) so that you never get the same special wave twice in a row.
ADDED: Zombies and Demons unit tables, HOWEVER, these still do not work as intended and should be avoided for the moment.

TWEAKED: Base enemies are slightly more skilled.
TWEAKED: Default play area is now 150m.
TWEAKED: Default time between waves is now 1 minute.

Update: 27 Nov, 2020 @ 9:16am