Stellaris

Stellaris

Planetary Wonders
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Update: 9 Feb, 2023 @ 4:17pm

Version 1.6.3 (for Stellaris 3.6.*)
Fixes
  • Now using has_planetary_wonders scripted effect to declare the mod is available;
  • Now a restored Hyper Relay correctly allows for the Elevator Hyper Port to be build on the system;
  • Attempted to fix crashes related to the 'Enigmatic Apotheosis' event, but I need more info to look into that.

Update: 30 Dec, 2022 @ 11:53am

Version 1.6.2 (for Stellaris 3.6.*)
Fixes
  • Many modifiers were updated to use the new tradition system of Ascension paths;
  • Fixed some icons not pointing to the correct effect causing some visual issues and generating error logs. Thanks for the fix, FebHare!
  • Fixed a typo on Resource Wonders ai_weight values for counting generator districts so ai should be more inclined to build it where it matters and there should no longer be an error log about it. Thanks again, FebHare!
  • Now the steam description shows the correct version of Stellaris (until the next update, when I'll forget it again...).

New Features
  • Added the Galactic Throne: a new development for the Forbidden City for the Galactic Sovereign.

Update: 5 Dec, 2022 @ 6:40pm

Version 1.6.1 (for Stellaris 3.6.*)
Changes
  • Monumentality tradition Celestial Wonders no longer adds unity when Megastructures are upgraded;
  • Moved Megastructure build speed from Builder of Worlds to replace the effect and added starbase building and module build speed to builder of World;
  • Changed remaining instances of pop_assembly_speed to planet_pop_assembly_mult;
  • Increased special resource production from Resource Wonders;
  • Limited Police State empire to only 3 Panopticons on the empire, also it now reduces 10% of empire crime instead of 20%;
  • Reworked Peace Festivities/War Parades decisions to use an event interface instead of using several techs/decisions.

Update: 22 Sep, 2022 @ 7:47pm

Merged last two changes...

Update: 22 Sep, 2022 @ 7:24pm

Version 1.6.0 (for Stellaris 3.5.*)
Toxoid Features
  • New Living Spire designations: Mutant Spire (for Overtuned and Mutagenic Spas) and Spire of the Order (for Knights of the Toxic God);
  • New Jousting Tournament (Toxic God) parade for the Martial Avenue;
  • New Ceremonies of Chivalry (Toxic God) festival for the Festival Plaza;
  • New Noxious Spa (Mutagenic Spa/Hyper Lubrication Basin) theme for the Nostalgia Paradise;
  • New choice for peace designation on the Guardian Angel/Stellar Sentinel: Knight Outpost (Toxic God);
  • New options for Relentless Industrialists on Industrial Wonders events (in the future, the devastation system will be reworked);
  • Added Bath Attendant jobs (and variations) to Livings Spire/Conduit of Unity/Solipsist Debate Hall and some planetary features for Toxic Bath empires.

New Features
  • New Wonder: Feasting Grounds for Devouring Swarms and Terravores;
  • Added new Living Spire designation for Subterranean Origin Empires: The Upside Down Spire;
  • Added new Anomaly: Nuclear Launcher, that adds an upgrade to the Space Ramp;
  • Now you can change the peace designation for the Guardian Angel/Stellar Sentinel (and reset it if it was destroyed);
  • Added new choices for peace designation: Arena (for Warrior Culture), Scenic Set Piece (for Media Conglomerate) and Parade (that interacts with the Martial Avenue Wonder);
  • Elevator Hyper Port can now also be built on systems with a gateway.

Update: 15 Aug, 2022 @ 7:35pm

Version 1.5.8 (for Stellaris 3.4.*)
Update
  • Resource Wonders now use Script Values to add jobs based on planet districts, that means they are no longer capped;
  • Added support to some modded districts.

Many thanks to MrRoAdd for contributing with the code!

Update: 11 Jul, 2022 @ 5:15pm

Version 1.5.7 (for Stellaris 3.4.*)
Fixes & Changes
  • Multiple Guardian Harbours are now allowed on the same Orbital Ring;
  • This fixes a bug where the Guardian Harbour would remove itself from construction queue.

Update: 21 Jun, 2022 @ 6:46pm

Version 1.5.6 (for Stellaris 3.4.*)
Version Bump to 3.4.4!
New Features
  • Added Korean and Japanese default English values (Japanese translation available at "[JP localize patch] Planetary Wonders" by FebHare);
  • Added option to skip research events to directly obtain the Science Wonder upgrades;
  • Relaxed Counterweight habitat requirements;
  • Now using empire_limit for branch offices(instead of a confusing trigger).

Update: 9 Jun, 2022 @ 6:37pm

Version 1.5.5 (for Stellaris 3.4.*)
New Features
  • New Russian localisation!
Thanks to Assassin8612 and Dexter Morgan for the localisation!

Update: 1 Jun, 2022 @ 7:39pm

Version 1.5.4 (for Stellaris 3.4.*)
New Features
  • New Orbital Ring buildings: Abyssal Crater Observatory and Hyper Port;
  • New Orbital Ring Module: Guardian Harbor;
  • New modelling policy themed around Quantum Catapult;
  • Erebus Project (and upgrade) now adds housing for the Subterranean origin;
  • Added more events and options for new Overlord features.

Balance
  • Increased ai weight for specialized vassals in certain wonders.