Stellaris

Stellaris

Planetary Wonders
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Update: 15 Jun, 2021 @ 4:53pm

Version 1.3.4 (for Stellaris 3.0.*)
New Features
  • Added archaeological site: Lunar Archive;
  • Added archaeological site: Living Reliquary.

Fixes
  • Fixed Stellarium event trigger that was completing the Cradle Initiative instead;
  • Monumentality now adds a permanent modifier instead of increasing building slots;
  • Forbidden City specific developments (for penal, resort and thrall colonies) don't show up if you don't have a planet with the designation;
  • Art exhibition modifiers now are properly shown on the option tooltip (but only for the triggering planet);
  • Imperious Art and Romantic Nationalism no longer add modifiers that only affect the country, instead of the planet;
  • - Imperious Art now adds a country modifier that increases influence production and decreases edict cost;
  • - Romantic Nationalism now increases the planet unity production instead of the country influence;
  • Removed Tourist jobs from Space Elevator and Art Wonders for resort worlds;
  • Focus modifier from the Mantle Crucible now add +5% production & upkeep for metallurgists/artisans instead of just +10% upkeep;
  • Infrastructure the Transplanetary Logistic Network and Forbidden City now offer better modifiers/jobs for empires that choose the Synthetic Evolution AP;
  • - Medic jobs are replaced with Roboticist jobs;
  • - Bonus to pop growth are replaced with bonus to pop assembly;
  • - Bonus to habitability is not removed (for other species on the planet) but a small increase to pop assembly is added with it;
  • pop_assembly_speed - > planet_pop_assembly_mult;
  • Added better triggers for Grand Archive deposits.

Wonders Beyond Ambition Changes (so far)
  • Ambition upkeep: Building upkeep +50% -> Each wonder has +10 energy upkeep;
  • Mantle Crucible now receives +5% production to metallurgists and artisans, regardless if they are focused or not;
  • Erebus Project: +2 Mining districts -> -10% mineral upkeep for jobs;
  • Helios Tower: +2 Generator districts -> -15% energy building upkeep;
  • Demetrius Cornucopia: +2 Farming districts -> -15% food for pop consumption.

Update: 26 May, 2021 @ 5:49pm

Version 1.3.3 (for Stellaris 3.0.*) - Hotfix
Fixes
  • Fixed Domed City and Abyssal Crater Test Site Empire Unique trigger;
  • Correct Abyssal Test Crater for Habitats name text.

Update: 22 May, 2021 @ 3:38pm

Version 1.3.2 (for Stellaris 3.0.*)
New Features
  • Added Wonder in 4 stages: Living Spire (Unlocked by Ascension Perk for Regular Empires);
  • Added Wonder in 2 stages: Conduit of Unity (Unlocked by Ascension Perk for Gestalts);
  • Added Ambition: Wonders Beyond Ambitions;
  • Added Industrial Hearth Tech: Integrated Industries;
  • Added 5 new Enigma Techs: One With The Machine, Simultaneous Prime Analysis, Unintelligible Data Organization, Societal Overclock Regime, Simulations Within Simulations;
  • Added new jobs (9 in total) for Research Wonders that provide only 1 type of research;
  • Added new Secure the Omnidatabase special project;
  • Added new Martial Parade: March of the Dead for Reanimated Armies;
  • Added Imperial Holy Throne (For Imperial Cult): Sanctify a Holy Throne in the Holy Reliquary and upgrade the Throne Room of the Forbidden City (Thanks shadow_hunter_chris!);
  • Added 10 new Anomalies related to Wonders;

Changes & Balance
  • AP Planetary Wonders now allows for multiple planetary wonders;
  • AP Planetary Wonders unlocks the Living Spire for regular empires and Conduit of Unity for Gestalt;
  • Resource Wonders (Helios Tower, Erebus Project & Demetrius Cornucopia) no longer require AP Planetary Wonders to be unlocked;
  • Ambition Monumentality no longer requires AP Planetary Wonders;
  • Ambition Monumentality now adds 1 building slot, increases planetary build speed by 50% and makes Wonders add +3 Stability;
  • Reordered Edicts to make addded Ambitions appear on top of other ambitions and Influence Campaigns to be after regular campaigns;
  • All techs are generally more expensive and have more varied cost;
  • Tech weight, cost and AI weight for techs as been standardized;
  • Planetary Mega Engineering no longer requires Constructions Template (rare tech), requires Star Fortress tech;
  • Planetary Mega Engineering resource capacity: +5000 -> +10000;
  • Planetary Mega Engineering increase in building speed: +50% -> +25%;
  • Industrial Hearth tech Urbanist Revolution housing: +25% -> +10%;
  • Grand Archive tech Materialist Archiving switched area to physics from society, because physics needs some love;
  • Enigma tech: Separated unity bonus from edict bonus;
  • Enigma tech: Researcher bonus: +20% -> +10%;
  • Enigma tech: Evaluators bonus: +20% -> +10%;
  • Enigma Decipher jobs deviancy reduction: -10 -> -5;
  • All Wonders are more expensive to build (+5000 base minerals) and maintain (+10 energy) if there is another wonder already on the planet;
  • Resource Director/Coordinator jobs: Added CG upkeep (2), Amenities production(3) and increased resource production: +15% -> +25%;
  • Resource Wonders don't have restrictions between dry, wet of cold planets anymore;
  • Resource Wonders now add 1 job per district of their type (up to 15 in regular planets and 20 in Hive/Machine worlds);
  • Resource Wonders produce +2 of their district type with Ambition bonus (except for habitats/RW);
  • Resource Wonders decision now cost rare resources instead of energy, add devastation: +25 -> +20;
  • SBH: Generally reduce number of provided jobs (to around 6 simple and 6 complex with 100 pops);
  • SBH: Added small bonuses with Ambition, depending on civic (generally, +5% or -5% bonus or 1 extra job);
  • Enigma Engine: Reduced provided Enigma Deciphers jobs: 10 -> 5 (still adds 1 per 25 pops);
  • Enigma Engine: Changed bonus to research to depend on Ambition;
  • Mantle Crucible: Reduced provided jobs: 12 -> 8 (4 Foundry/4 Artisans or 6 Foundry/2 miners);
  • Mantle Crucible: Changed bonus to alloys/consumer goods to depend on Ambition AND on modifier;
  • Mantle Crucible Modifier: Added upkeep cost to respective focused modifier;
  • Titan Forge: Alloys jobs: 15 -> 7/8;
  • Titan Forge: Alloy production bonus (+15%) attached to Ambition and upkeep increase (10%);
  • Industrial Hearth: Poly Artisan jobs (base): 12 -> 6;
  • Industrial Hearth: CG production bonus (+15%) attached to Ambition and upkeep increase (10%);
  • Industrial Hearth: Poly-Artisan CG production: 10 -> 8; mineral upkeep: 10 -> 12;
  • Research Wonders: Are now Empire Unique. It makes sense mechanically and aesthetically and paves the way for a future expansion;
  • Research Wonders: Adds 4 researcher and 4 specific researcher (from 12 researchers before) for their corresponding science;
  • Research Wonders: science bonus increased (+10% -> +15%) and attached to Ambition;
  • Grand Archive: Added bonus to reduce researcher upkeep(20%) to Ambition;
  • Art Wonders: Removed priest jobs, added administrator jobs and reduced overall jobs added to around 8~9 (10~11 for upgrades);
  • Art Wonders: Added amenities bonus (trade value for Megacorps) attached to Ambitions;
  • Holy Reliquary: Removed culture worker jobs and reduced priest base jobs 10 -> 8;
  • Holy Reliquary: Increased priest production mult (+20% -> +50%) and attached to ambition;
  • Space Elevator: Reduced number of Jobs to 10 (clerks & maintenance drones), 1 Enforcer (or 2 patrol drones) and 1 Merchant;
  • Space Elevator: Moved per pop Merchant/Synapse/Coordinator jobs to Ambition bonus, with amenities bonus;
  • Space Elevator: Added +15% trade value bonus;
  • Space Elevator: Increased Amenities bonus +10% -> +15%;
  • Astronomical model Bureau: Bureaucrat jobs: 12 -> 8 and 2 Evaluator jobs for machine Intelligence;
  • Astronomical model Bureau: Diplomacy Influence cost (-20% -> -10%) attached to ambition with bureaucrats per 25 pops (an expanding bureaucracy after all);
  • Astronomical model Bureau: Admin cap mult: +20% -> +10%;
  • Panopticon: Enforcers: 12 -> 8, Added 1 Administrator;
  • Panopticon: Enforcers: Added Ambition bonus: +5% Jobs production;
  • Panspectron: Enforcers: +1 per 50 pop -> +2 and decreased cost to deactivate (100 -> 50);
  • Guardian Angel: Allowed in habitats with the Voidborn perk;
  • Guardian Angel: Reduced soldiers jobs 7 -> 5 and enforcers 3 -> 2;
  • Guardian Angel: protection from bombardment moved to Ambition bonus;
  • TLN/Forbidden City: Reduced Base jobs provided to 6 (from 10) and deposits added jobs to 4(from 8);
  • TLN/Forbidden City: Removed housing and amenities added, added housing multiplier to ambition bonus;
  • TLN/Forbidden City: Changed a lot of the deposits, now they start with and give less bonuses overall and have debuffs applied in the form of pop/job upkeep;
  • Festival Plaza: Removed Clerk, Merchant and Enforcer jobs, reduced jobs to 7 (1 Administrator, 3 Culture workers and 3 Entertainers);
  • Festival Plaza: Added +10% amenities to Ambition bonus;
  • Festival Plaza: Reduced happiness bonus while not at war: 25% -> 15%;
  • Martial Avenue: Removed Merchant and Enforcer jobs, reduced jobs to 7 (1 Administrator, 2 Culture workers, 2 Entertainers, 2 soldiers);
  • Martial Avenue: Added +10% amenities to Ambition bonus;
  • Martial Avenue: Reduced happiness bonus while at war: 25% -> 15%;
  • Tweaked a lot of the modifiers;

Fixes
  • Added pw_ to remaining country flags, to make sure they only affected this mod;
  • Corrected a lot of wrong and weird texts (Thanks FebHare!);
  • Corrected Overseers Ring not giving modifiers to thrall worlds;
  • Corrected Building Priorities values to have Wonders that add Soldier/Enforcer/Patrol jobs first;
  • Enigma Engine and Solipsist Debate Hall now correctly add unity modifiers when first build (instead of happiness, which did nothing);

Update: 7 May, 2021 @ 5:48pm

Same Version

No changes, had to fix an error on my part.

Update: 20 Apr, 2021 @ 6:21pm

Version 1.3.1 (for Stellaris 3.0.2 - Hotfix)
Fixes
  • Fixed Astronomical Model Bureau recurring resource event triggering multiple times and added fail safes to make sure it does not add resources to planets that already have them.
  • Fixed Grand Archive not adding assembled deposits when it is reconstructed.
  • Added mechanism to periodically check if the Grand Archive is missing deposits it should have.

Update: 18 Apr, 2021 @ 5:30pm

Version 1.3.0 (for Stellaris 3.0.1)
New Features
  • Added Mantle Crucible;
  • Added Titan Forge;
  • - New Titan Forge events and techs;
  • - New Frozen War Titan anomaly;
  • Added Industrial Hearth;
  • - New Poly-Artisan job;
  • - New Industrial Hearth events and techs;
  • Added Pavilion of Wonders;
  • - New Art Exhibition decision, events and modifiers for each ethic and some civics;
  • Added Fair of Worlds (Xenophile);
  • - New Diversity Curator job;
  • Added Museum of the Grotesque (Xenophobe);
  • - New Degeneracy Curator job;
  • Added new Astronomical Model Bureau flavor events;
  • Added new Drained Paradise archaeological site.
  • Added new enigma techs (Strategic resources and housing)
  • Added Holy Reliquary (Spiritualist);
  • - New job: Relic Keeper;
  • - New artifacts to sanctify, with new modifiers and effects;
  • Added The Grand Archive (Materialist);
  • - New jobs: Grand-Archivist and Master-Archivist;
  • - New planetary deposits from archives;
  • - New techs from archives;
  • Added Transplanetary Logistics Network (and Transhabitat too) (Egalitarian);
  • - New decisions: Develop Infrastructure;
  • - New planetary deposits from infrastructure;
  • Added Forbidden City (Authoritarian);
  • - New decisions: Develop Infrastructure;
  • - New planetary deposits from infrastructure;
  • Added Festival Plaza (Pacifist);
  • - New decisions: Peace Festivals;
  • - New Peace Stability modifiers;
  • Added Martial Avenue (Militarist);
  • - New decisions: Martial Parades;
  • - New War Drive/Lust modifiers;

Changes
  • Updated to 3.0.1!
  • Corrected anomaly text and options;
  • Corrected resource requirements tooltips;
  • Added new Erebus Project event image;
  • Allowed many planet events to trigger for occupied planets.
  • Changed many events to reward multiple monthly productions instead of static values.
  • Reduced text in some events to fit the buttons.
  • Guardian angel decisions now add planetary features, have better modifiers, proper upkeep and communicate better what they do.
  • Ambitions/Campaigns/Edicts have been ordered into the right place on the list.
  • Domed City Test Subject job and drone job should allow for more pops to work it while being restricted to sapient pops.
  • All Wonders now have a better system to detect if an added feature should be removed, with events to explain what happened.

Balance
  • Wonder SR Cost: 100 -> 150
  • Wonder Alloy Cost: 500 -> 750
  • Wonder Energy Upkeep: 15 -> 20
  • Wonder Stability Production (with Ambition): 5 -> 2
  • Resource Increased from decision (Erebus, Demetrius, Helios): 15% -> 20%
  • Resource Increased from director job (Erebus, Demetrius, Helios): 10% -> 15%
  • Panopticon: Added +1 encryption.
  • Panspectron: Added +1 encryption, -25% pop happiness and removed authoritarian attraction.
  • Guardian Angel: decreased bombardment protection: 25% -> 10%
  • Guardian Angel: Increased army starting experience: 100 -> 200
  • Guardian Angel: Decreased telepath jobs: 3 -> 2
  • Guardian Angel: Decreased housing (only provides housing while peace time): 3 -> 2
  • Guardian Angel: Added energy upkeep to peace decisions.
  • Enigma tech: worker job production: 20% -> 15%;
  • Enigma tech: specialist job production: 20% -> 15%;
  • Enigma tech: housing: 50% -> 20% (10% from 2 different techs);
  • Enigma tech: SR production increase: 20% -> 10% (5% from 2 different techs);
  • Enigma tech: Researcher and Evaluator production increase: 25% -> 20%

Update: 20 Jan, 2021 @ 1:00pm

Version 1.2.2 (for Stellaris 2.8.1)
Fixes
  • Fixed Solipsist Debate Hall having 1 spawning drone job per pop for devouring swarm.

Update: 14 Jan, 2021 @ 4:09pm

Version 1.2.1 (for Stellaris 2.8.1)
Updates
  • Update: Building icons.
  • Update: event texts.

Update: 11 Jan, 2021 @ 2:43pm

Version 1.2.0 (for Stellaris 2.8.1)

Changes and Fixes
  • Changed: Particle Supercollider, Domed City (Secluded Sector), Abyssal Crater test Site (Planetary Test Site), Astronomical Model Bureau and Panopticon allowed in habitats with the Voidborn Ascension perk.
  • Changed: Space Elevator is allowed in Resort Colonies and produces Tourist jobs.
  • Added: New custom building, tech, jobs, decisions and ascension perk icons.
  • Added: New event pictures for Abyssal Test Crater, Demetrius Cornucopia, Domed City, Enigma Engine, Astronomical Model Bureau, Helios Tower and Space Elevator.
  • Added: New random flavor events for each wonder.
  • Added: New anomalies.
  • Added: Better AI Weight to wonder construction.
  • Added: Tooltip for empire unique wonders.
  • Changed: Corrected "Exoteric" to "Esoteric" in localization.
  • Streamlined Solipsist Debate flag and edict.
  • Added: Global flag 'pw_active' on game start to signalize that this mod is active.

Update: 27 Dec, 2020 @ 12:02pm


Version 1.1.1 (for Stellaris 2.8.1)

Fixes
  • Fixed: Big Brother job rotating pops into ruler jobs and unemployed them.
  • Fixed: Criminal Heritages can get the Panopticon tech, since they can't build the Panopticon.